Go to file
Dan Nicholson 2dd409fd70 Improve locale comparison
Since 9456454109, country specific locales are always preferred over
country-less locales even when the OS locale country doesn't match. For
example, running the Godot editor with locale es_ES will result in the
es_AR locale being chosen even though the es locale would be better.

The change happened because the score of the es_AR locale and the es
locale are the same when comparing to es_ES. Change this by parsing
locale strings into a Locale structure and decreasing the score when
script, country or variant are set in both but not matched. For the
es_ES case, this causes the es_AR score to be decreased since the
countries don't match. On the other hand, the es locale is not decreased
since it doesn't specify a country.
2024-11-12 06:06:50 -07:00
.github Merge pull request #98399 from Repiteo/codeowners-2-return-of-jafar 2024-10-29 19:25:56 -05:00
core Improve locale comparison 2024-11-12 06:06:50 -07:00
doc Merge pull request #98679 from Bromeon/qol/rename-static-call 2024-10-31 20:14:44 -05:00
drivers Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle" 2024-10-29 22:17:16 -07:00
editor Merge pull request #69197 from aaronfranke/fix-tiny-convex 2024-10-31 20:14:37 -05:00
main
misc Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
modules Merge pull request #47502 from KoBeWi/add_0 2024-10-31 20:14:39 -05:00
platform Merge pull request #98350 from syntaxerror247/android-native-filepicker 2024-10-31 20:14:41 -05:00
scene Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
servers [DisplayServer] Add feature flag for native file dialog access to user/res and options 2024-10-30 14:13:43 +05:30
tests Improve locale comparison 2024-11-12 06:06:50 -07:00
thirdparty Merge pull request #98496 from bruvzg/icu761 2024-10-29 19:25:49 -05:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.mailmap
.pre-commit-config.yaml
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Include full Apache-2.0 license in COPYRIGHT.txt 2024-10-29 13:48:53 +01:00
DONORS.md
gles3_builders.py
glsl_builders.py
godot.manifest
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py
platform_methods.py
pyproject.toml
README.md
SConstruct Merge pull request #97813 from dustdfg/module_check_dependencies_recursively 2024-10-29 19:25:39 -05:00
scu_builders.py Add some big folders which would benefit from scu to scu pipeline 2024-10-30 22:49:39 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs