godot/drivers/gles3
Rémi Verschelde d150bb84a6
Merge pull request #74566 from clayjohn/GL-canvas-texture
Avoid copying CanvasTexture when updating proxy
2023-03-08 08:59:04 +01:00
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effects One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
environment Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
shaders Fix wobbly sky in stereoscopic OpenGL 2023-02-21 16:11:57 +11:00
storage Merge pull request #74566 from clayjohn/GL-canvas-texture 2023-03-08 08:59:04 +01:00
rasterizer_canvas_gles3.cpp Fixes a canvas item set to clip children being drawn as black if no children are visible 2023-03-07 09:53:26 +02:00
rasterizer_canvas_gles3.h Remove cap on number of items drawn in frame in 2D gl_compatibility render 2023-01-28 20:36:17 -08:00
rasterizer_gles3.cpp Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
rasterizer_gles3.h Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
rasterizer_scene_gles3.cpp Commit Fix for GLES3 point size not working 2023-02-25 23:39:43 -08:00
rasterizer_scene_gles3.h Fix sky rendering with multiview in OpenGL 2023-01-31 11:36:14 -06:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Make screen texture and depth texture work in Multiview 2023-01-25 13:35:01 +11:00
shader_gles3.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00