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Include paths are processed from left to right, so we use Prepend to ensure that paths to bundled thirdparty files will have precedence over system paths (e.g. `/usr/include` should have lowest priority).
27 lines
756 B
Python
27 lines
756 B
Python
#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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env_svg = env_modules.Clone()
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# Thirdparty source files
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thirdparty_dir = "#thirdparty/nanosvg/"
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thirdparty_sources = [
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"nanosvg.cc"
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_svg.Prepend(CPPPATH=[thirdparty_dir])
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# FIXME: Needed in editor/editor_themes.cpp for now, but ideally there
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# shouldn't be a dependency on modules/ and its own 3rd party deps.
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env.Prepend(CPPPATH=[thirdparty_dir])
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env.Append(CPPFLAGS=["-DSVG_ENABLED"])
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env_thirdparty = env_svg.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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# Godot's own source files
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env_svg.add_source_files(env.modules_sources, "*.cpp")
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