mirror of
https://github.com/godotengine/godot.git
synced 2025-01-12 20:22:49 +08:00
0fc082e1ee
This allows changing the display colour of a CollisionShape3D node on a per-shape basis. It also adds the ability to display a solid coloured preview of a CollisionShape3D. Closes https://github.com/godotengine/godot-proposals/issues/906
108 lines
4.5 KiB
C++
108 lines
4.5 KiB
C++
/**************************************************************************/
|
|
/* sphere_shape_3d.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "sphere_shape_3d.h"
|
|
|
|
#include "scene/resources/3d/primitive_meshes.h"
|
|
#include "scene/resources/material.h"
|
|
#include "servers/physics_server_3d.h"
|
|
|
|
Vector<Vector3> SphereShape3D::get_debug_mesh_lines() const {
|
|
float r = get_radius();
|
|
|
|
Vector<Vector3> points;
|
|
|
|
for (int i = 0; i <= 360; i++) {
|
|
float ra = Math::deg_to_rad((float)i);
|
|
float rb = Math::deg_to_rad((float)i + 1);
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
|
|
|
|
points.push_back(Vector3(a.x, 0, a.y));
|
|
points.push_back(Vector3(b.x, 0, b.y));
|
|
points.push_back(Vector3(0, a.x, a.y));
|
|
points.push_back(Vector3(0, b.x, b.y));
|
|
points.push_back(Vector3(a.x, a.y, 0));
|
|
points.push_back(Vector3(b.x, b.y, 0));
|
|
}
|
|
|
|
return points;
|
|
}
|
|
|
|
Ref<ArrayMesh> SphereShape3D::get_debug_arraymesh_faces(const Color &p_modulate) const {
|
|
Array sphere_array;
|
|
sphere_array.resize(RS::ARRAY_MAX);
|
|
SphereMesh::create_mesh_array(sphere_array, radius, radius * 2, 32);
|
|
|
|
Vector<Color> colors;
|
|
const PackedVector3Array &verts = sphere_array[RS::ARRAY_VERTEX];
|
|
const int32_t verts_size = verts.size();
|
|
for (int i = 0; i < verts_size; i++) {
|
|
colors.append(p_modulate);
|
|
}
|
|
|
|
Ref<ArrayMesh> sphere_mesh = memnew(ArrayMesh);
|
|
sphere_array[RS::ARRAY_COLOR] = colors;
|
|
sphere_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, sphere_array);
|
|
return sphere_mesh;
|
|
}
|
|
|
|
real_t SphereShape3D::get_enclosing_radius() const {
|
|
return radius;
|
|
}
|
|
|
|
void SphereShape3D::_update_shape() {
|
|
PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), radius);
|
|
Shape3D::_update_shape();
|
|
}
|
|
|
|
void SphereShape3D::set_radius(float p_radius) {
|
|
ERR_FAIL_COND_MSG(p_radius < 0, "SphereShape3D radius cannot be negative.");
|
|
radius = p_radius;
|
|
_update_shape();
|
|
emit_changed();
|
|
}
|
|
|
|
float SphereShape3D::get_radius() const {
|
|
return radius;
|
|
}
|
|
|
|
void SphereShape3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SphereShape3D::set_radius);
|
|
ClassDB::bind_method(D_METHOD("get_radius"), &SphereShape3D::get_radius);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m"), "set_radius", "get_radius");
|
|
}
|
|
|
|
SphereShape3D::SphereShape3D() :
|
|
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_SPHERE)) {
|
|
set_radius(0.5);
|
|
}
|