godot/editor/import
Lyuma d92a172879 Add an import setting use_legacy_names.
During the development of 3.3, internationalization features were added to allow arbitrary bone and node names.
However, doing so will break all references and existing animation clips for projects upgraded from 3.2
This adds an import setting, enabled by default, but disabled for newly generated .import files which restores the old behavior.
2021-04-20 22:48:52 -07:00
..
atlas_import_failed.xpm
editor_import_collada.cpp Add additional index checks to COLLADA importer 2021-03-21 00:15:53 +01:00
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
editor_scene_importer_gltf.cpp Add an import setting use_legacy_names. 2021-04-20 22:48:52 -07:00
editor_scene_importer_gltf.h Add an import setting use_legacy_names. 2021-04-20 22:48:52 -07:00
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_image.cpp
resource_importer_image.h
resource_importer_layered_texture.cpp
resource_importer_layered_texture.h
resource_importer_obj.cpp
resource_importer_obj.h
resource_importer_scene.cpp Add an import setting use_legacy_names. 2021-04-20 22:48:52 -07:00
resource_importer_scene.h Add an import setting use_legacy_names. 2021-04-20 22:48:52 -07:00
resource_importer_texture_atlas.cpp
resource_importer_texture_atlas.h
resource_importer_texture.cpp Modernize Mutex 2021-02-18 11:58:08 +01:00
resource_importer_texture.h Modernize Mutex 2021-02-18 11:58:08 +01:00
resource_importer_wav.cpp
resource_importer_wav.h
SCsub