godot/servers
2021-07-30 13:20:25 -07:00
..
audio Fix Godot's cubic resampling algorithm 2021-07-30 13:20:25 -07:00
camera
physics_2d Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
physics_3d Fix various typos with codespell 2021-07-25 11:21:51 +02:00
rendering Merge pull request #50891 from Vitika9/50852 2021-07-26 21:43:38 +02:00
xr Fix various typos with codespell 2021-07-25 11:21:51 +02:00
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server_headless.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.cpp Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp
physics_server_2d.h
physics_server_3d.cpp
physics_server_3d.h
register_server_types.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
register_server_types.h
rendering_server.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
rendering_server.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
SCsub
server_wrap_mt_common.h
text_server.cpp
text_server.h
xr_server.cpp
xr_server.h