mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
15 lines
1.4 KiB
XML
15 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ShaderGlobalsOverride" inherits="Node" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A node used to override global shader parameters' values in a scene.
|
|
</brief_description>
|
|
<description>
|
|
Similar to how a [WorldEnvironment] node can be used to override the environment while a specific scene is loaded, [ShaderGlobalsOverride] can be used to override global shader parameters temporarily. Once the node is removed, the project-wide values for the global shader parameters are restored. See the [RenderingServer] [code]global_shader_parameter_*[/code] methods for more information.
|
|
[b]Note:[/b] Only one [ShaderGlobalsOverride] can be used per scene. If there is more than one [ShaderGlobalsOverride] node in the scene tree, only the first node (in tree order) will be taken into account.
|
|
[b]Note:[/b] All [ShaderGlobalsOverride] nodes are made part of a [code]"shader_overrides_group"[/code] group when they are added to the scene tree. The currently active [ShaderGlobalsOverride] node also has a [code]"shader_overrides_group_active"[/code] group added to it. You can use this to check which [ShaderGlobalsOverride] node is currently active.
|
|
</description>
|
|
<tutorials>
|
|
<link title="Shading language">$DOCS_URL/tutorials/shaders/shader_reference/shading_language.html</link>
|
|
</tutorials>
|
|
</class>
|