godot/main
Hugo Locurcio dc981d8af7
Display longer Git hashes in engine version dialogs
Due to the high number of commits in the Godot repository,
7-character hashes were starting to become occasionally ambiguous.

In contrast, 9-character hashes are currently unambiguous for
all commits.
2019-06-01 13:52:58 +02:00
..
tests Add RegEx substitution testcase and fix relevant docs 2019-05-11 09:03:19 +02:00
app_icon.png
default_controller_mappings.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gamecontrollerdb_204.txt
gamecontrollerdb_205.txt
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2019-03-06 17:13:40 +01:00
godotcontrollerdb.txt
input_default.cpp [Input] Release keys/actions pressed if window loses focus 2019-04-27 12:05:12 -03:00
input_default.h [Input] Release keys/actions pressed if window loses focus 2019-04-27 12:05:12 -03:00
main_builders.py
main_timer_sync.cpp Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
main_timer_sync.h Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
main.cpp Display longer Git hashes in engine version dialogs 2019-06-01 13:52:58 +02:00
main.h Make recursive nature of iteration not fail. 2019-01-24 13:09:05 -03:00
performance.cpp Add missing enum value to Performance::get_monitor_type 2019-04-22 15:15:09 +02:00
performance.h Add a monitor for the orphan nodes 2019-04-17 23:13:16 +02:00
SCsub
splash_editor.png Donors: Remove GameDev.tv from splash screen 2019-01-16 13:12:49 +01:00
splash.png