godot/doc/classes/ConcavePolygonShape2D.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

22 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConcavePolygonShape2D" inherits="Shape2D" version="3.2">
<brief_description>
Concave polygon 2D shape resource for physics.
</brief_description>
<description>
Concave polygon 2D shape resource for physics. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="segments" type="PoolVector2Array" setter="set_segments" getter="get_segments" default="PoolVector2Array( )">
The array of points that make up the [ConcavePolygonShape2D]'s line segments.
</member>
</members>
<constants>
</constants>
</class>