godot/platform/android
Pedro J. Estébanez 2d0d64794e Restart game on GL context loss on Android
Bonus:
Remove useless old code about reload hooks

Fixes #22955.
2019-03-06 19:09:17 +01:00
..
export Fix directory check when exporting project 2019-03-06 21:20:18 +09:00
java Restart game on GL context loss on Android 2019-03-06 19:09:17 +01:00
AndroidManifest.xml.template Restart game on GL context loss on Android 2019-03-06 19:09:17 +01:00
audio_driver_jandroid.cpp
audio_driver_jandroid.h
audio_driver_opensl.cpp Implement Audio Input support on Android 2019-02-28 14:33:43 -03:00
audio_driver_opensl.h Implement Audio Input support on Android 2019-02-28 14:33:43 -03:00
build.gradle.template
detect.py SCons: Move platform-specific Opus config to its module 2019-03-02 10:30:25 +01:00
dir_access_jandroid.cpp Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
dir_access_jandroid.h
file_access_android.cpp
file_access_android.h
file_access_jandroid.cpp
file_access_jandroid.h
java_class_wrapper.cpp Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
java_class_wrapper.h
java_glue.cpp Restart game on GL context loss on Android 2019-03-06 19:09:17 +01:00
java_glue.h Restart game on GL context loss on Android 2019-03-06 19:09:17 +01:00
logo.png
os_android.cpp Restart game on GL context loss on Android 2019-03-06 19:09:17 +01:00
os_android.h Restart game on GL context loss on Android 2019-03-06 19:09:17 +01:00
platform_config.h
power_android.cpp
power_android.h
run_icon.png
SCsub
string_android.h Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
thread_jandroid.cpp
thread_jandroid.h