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Alessandro Famà 2cfdb27c81 Fix missing icons for custom resources in EditorResourcePicker
The icons of custom resources created with `class_name` and annotated with `@icon` or GDExtensionen resources that have an icon specified in the .gdextension file are not appearing in the `EditorResourcePicker`.  The problem is that the `EditorResourcePicker` retrieves the editor theme icon for the resource type and defaults to the `Object` icon if the type wasn't found. This will apply both to `class_name` and GDExtension resources.

This solution addresses the issue by replacing the usage of `Control::get_editor_theme_icon` with `EditorNode::get_class_icon` to ensure the correct icon is retrieved for the resource. Additionally, this fix removes the `custom_resources` lookup above that call, as these resources, added through `EditorPlugin::add_custom_type`, were not being included in the allowed types within `_add_allowed_type` in the `EditorResoucePicker`. Currently, these particular custom resources are never displayed in the picker. The related issue is logged here: #75245.

Fixes #86072.
2024-01-12 15:39:33 +01:00
.github Merge pull request #83448 from Calinou/github-actions-identify-pr-builds 2024-01-05 12:03:07 +01:00
core Merge pull request #86827 from bruvzg/ploc_out_of_bounds 2024-01-08 11:57:55 +01:00
doc Merge pull request #86687 from TokageItLab/AnimationMixer-remove-object-pointer 2024-01-08 14:52:30 +01:00
drivers Merge pull request #84244 from BastiaanOlij/skip_present_if_needed 2024-01-08 14:52:07 +01:00
editor Fix missing icons for custom resources in EditorResourcePicker 2024-01-12 15:39:33 +01:00
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misc Remove Object pointer/solve types conflict in AnimationTrackCache 2024-01-08 21:48:19 +09:00
modules Merge pull request #86906 from Malcolmnixon/avatar-capable-openxrhand 2024-01-08 14:53:20 +01:00
platform Merge pull request #86882 from Mickeon/its-a-secret-to-everyone 2024-01-08 11:59:55 +01:00
scene Merge pull request #86950 from jsjtxietian/fix-compress-image-error 2024-01-08 14:53:43 +01:00
servers Merge pull request #84244 from BastiaanOlij/skip_present_if_needed 2024-01-08 14:52:07 +01:00
tests Merge pull request #86874 from AThousandShips/no_3d_fix 2024-01-08 11:59:31 +01:00
thirdparty ThorVG: update from v0.11.6 to v0.12.0 2024-01-08 09:59:43 +01:00
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scu_builders.py Move 3D scene import classes to their own folder 2024-01-04 11:02:49 -06:00
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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