godot/modules/mono/editor
Ignacio Etcheverry 2cf02f302f Fix C# parsing the full name of base types
Previously it would fail if the type name included its namespace.
2018-10-28 01:31:27 +02:00
..
GodotSharpTools Parse C# script namespace and class 2018-10-25 18:00:24 +02:00
bindings_generator.cpp Fix prefix erasing for the generated C# enum constants 2018-10-18 20:11:11 +02:00
bindings_generator.h Fix prefix erasing for the generated C# enum constants 2018-10-18 20:11:11 +02:00
csharp_project.cpp Fix C# parsing the full name of base types 2018-10-28 01:31:27 +02:00
csharp_project.h Parse C# script namespace and class 2018-10-25 18:00:24 +02:00
godotsharp_builds.cpp Parse C# script namespace and class 2018-10-25 18:00:24 +02:00
godotsharp_builds.h
godotsharp_editor.cpp Make sure API assemblies are up to date at startup 2018-10-19 00:13:15 +02:00
godotsharp_editor.h Make sure API assemblies are up to date at startup 2018-10-19 00:13:15 +02:00
godotsharp_export.cpp Parse C# script namespace and class 2018-10-25 18:00:24 +02:00
godotsharp_export.h Parse C# script namespace and class 2018-10-25 18:00:24 +02:00
mono_bottom_panel.cpp Parse C# script namespace and class 2018-10-25 18:00:24 +02:00
mono_bottom_panel.h
mono_build_info.cpp
mono_build_info.h
monodevelop_instance.cpp
monodevelop_instance.h
net_solution.cpp Fix msvc warnings in mono module 2018-10-25 18:00:24 +02:00
net_solution.h
script_class_parser.cpp Fix C# parsing the full name of base types 2018-10-28 01:31:27 +02:00
script_class_parser.h Fix C# parsing the full name of base types 2018-10-28 01:31:27 +02:00