mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
121 lines
4.0 KiB
C++
121 lines
4.0 KiB
C++
/*************************************************************************/
|
|
/* concave_polygon_shape.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "concave_polygon_shape.h"
|
|
|
|
#include "servers/physics_server.h"
|
|
|
|
Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() {
|
|
|
|
Set<DrawEdge> edges;
|
|
|
|
PoolVector<Vector3> data=get_faces();
|
|
int datalen=data.size();
|
|
ERR_FAIL_COND_V( (datalen%3)!=0,Vector<Vector3>() );
|
|
|
|
PoolVector<Vector3>::Read r=data.read();
|
|
|
|
for(int i=0;i<datalen;i+=3) {
|
|
|
|
for(int j=0;j<3;j++) {
|
|
|
|
DrawEdge de(r[i+j],r[i+((j+1)%3)]);
|
|
edges.insert(de);
|
|
}
|
|
|
|
}
|
|
|
|
Vector<Vector3> points;
|
|
points.resize(edges.size()*2);
|
|
int idx=0;
|
|
for (Set<DrawEdge>::Element*E=edges.front();E;E=E->next()) {
|
|
|
|
points[idx+0]=E->get().a;
|
|
points[idx+1]=E->get().b;
|
|
idx+=2;
|
|
}
|
|
|
|
return points;
|
|
|
|
}
|
|
|
|
bool ConcavePolygonShape::_set(const StringName& p_name, const Variant& p_value) {
|
|
|
|
if (p_name=="data")
|
|
PhysicsServer::get_singleton()->shape_set_data(get_shape(),p_value);
|
|
else
|
|
return false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
bool ConcavePolygonShape::_get(const StringName& p_name,Variant &r_ret) const {
|
|
|
|
if (p_name=="data")
|
|
r_ret=PhysicsServer::get_singleton()->shape_get_data(get_shape());
|
|
else
|
|
return false;
|
|
return true;
|
|
|
|
}
|
|
void ConcavePolygonShape::_get_property_list( List<PropertyInfo> *p_list) const {
|
|
|
|
p_list->push_back( PropertyInfo(Variant::ARRAY,"data") );
|
|
}
|
|
|
|
|
|
void ConcavePolygonShape::_update_shape() {
|
|
|
|
}
|
|
|
|
void ConcavePolygonShape::set_faces(const PoolVector<Vector3>& p_faces) {
|
|
|
|
PhysicsServer::get_singleton()->shape_set_data(get_shape(),p_faces);
|
|
notify_change_to_owners();
|
|
}
|
|
|
|
PoolVector<Vector3> ConcavePolygonShape::get_faces() const {
|
|
|
|
return PhysicsServer::get_singleton()->shape_get_data(get_shape());
|
|
|
|
}
|
|
|
|
|
|
|
|
void ConcavePolygonShape::_bind_methods() {
|
|
|
|
ClassDB::bind_method(_MD("set_faces","faces"),&ConcavePolygonShape::set_faces);
|
|
ClassDB::bind_method(_MD("get_faces"),&ConcavePolygonShape::get_faces);
|
|
}
|
|
|
|
ConcavePolygonShape::ConcavePolygonShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON)) {
|
|
|
|
//set_planes(Vector3(1,1,1));
|
|
}
|