godot/scene/resources
Hugo Locurcio 2c7813385d
Tweak the GradientTexture property hint to follow CurveTexture
This prevents setting too large values and crashing the editor.

Very low values are also no longer allowed since they are generally
not detailed enough to represent complex gradients, leading to confusion.
2021-07-07 19:17:02 +02:00
..
default_theme Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
animation.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
animation.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
audio_stream_sample.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
audio_stream_sample.h
bit_map.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
bit_map.h
box_shape_3d.cpp Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
box_shape_3d.h Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
camera_effects.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
camera_effects.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
capsule_shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp Disable backface collision with ConcavePolygonShape by default 2021-03-18 11:30:22 -07:00
concave_polygon_shape_3d.h Disable backface collision with ConcavePolygonShape by default 2021-03-18 11:30:22 -07:00
convex_polygon_shape_2d.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
convex_polygon_shape_3d.h
curve.cpp Implement Particle Trails 2021-04-30 17:38:02 -03:00
curve.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
environment.h
font.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
font.h Merge pull request #46045 from bruvzg/text_server_bmp_create 2021-02-24 12:55:36 +01:00
gradient.cpp
gradient.h
height_map_shape_3d.cpp Merge pull request #47345 from nekomatata/heightmap-draw-triangles 2021-04-20 17:41:11 +02:00
height_map_shape_3d.h Heightmap collision shape support in Godot Physics 2021-03-25 16:52:41 -07:00
immediate_mesh.cpp Import mesh colors in 8BPP. 2021-06-30 23:33:25 -03:00
immediate_mesh.h Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
line_shape_2d.cpp
line_shape_2d.h Make LineShape2D normal point upwards by default 2021-06-18 09:14:06 -07:00
material.cpp Merge pull request #50193 from reduz/fix-command-queue-crash 2021-07-07 16:36:13 +02:00
material.h Merge pull request #50193 from reduz/fix-command-queue-crash 2021-07-07 16:36:13 +02:00
mesh_data_tool.cpp MeshDataTool::create_from_surface Fail on invalid index data 2021-02-23 21:37:32 +01:00
mesh_data_tool.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
mesh_library.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
mesh_library.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
mesh.cpp Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint 2021-07-04 17:49:36 +02:00
mesh.h Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
multimesh.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
multimesh.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
navigation_mesh.cpp Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
navigation_mesh.h
packed_scene.cpp Merge pull request #49713 from nekomatata/fix-export-var-override-runtime 2021-06-29 12:45:43 +02:00
packed_scene.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
particles_material.cpp Fix Command Queue Crash 2021-07-07 10:57:56 -03:00
particles_material.h
physics_material.cpp Allow values > 1 for friction and bounce in PhysicsMaterial 2021-05-03 17:48:23 -07:00
physics_material.h
polygon_path_finder.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
polygon_path_finder.h
primitive_meshes.cpp Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint 2021-07-04 17:49:36 +02:00
primitive_meshes.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
ray_shape_2d.cpp Bring the Raycast2D improvements to Rayshape2D 2021-03-21 14:52:44 +01:00
ray_shape_2d.h
ray_shape_3d.cpp
ray_shape_3d.h
rectangle_shape_2d.cpp Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
rectangle_shape_2d.h Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
resource_format_text.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_format_text.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
shader.h
shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
shape_2d.h Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
shape_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
shape_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
skeleton_modification_2d_ccdik.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_ccdik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d.cpp Fixed crash on calling set_editor_draw without properly setup 2021-06-12 21:30:36 +02:00
skeleton_modification_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_stack_2d.cpp Validate parameter of SkeletonModificationStack2D::add_modification 2021-06-13 14:07:01 +08:00
skeleton_modification_stack_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skin.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
skin.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
sky_material.cpp Fix Command Queue Crash 2021-07-07 10:57:56 -03:00
sky_material.h
sky.cpp
sky.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
sprite_frames.h Move SpriteFrames to its own file in the resources folder 2021-03-16 02:00:47 -04:00
style_box.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
style_box.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
surface_tool.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
surface_tool.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
text_file.h
text_line.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
text_line.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
text_paragraph.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
text_paragraph.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
texture.cpp Tweak the GradientTexture property hint to follow CurveTexture 2021-07-07 19:17:02 +02:00
texture.h Implement Curve3Texture 2021-07-03 12:11:01 -03:00
theme.cpp Merge pull request #49227 from pycbouh/editor-theme-freeze-changes 2021-06-13 15:44:32 +02:00
theme.h Overhaul the theme editor and improve user experience 2021-06-14 21:46:30 +03:00
tile_set.cpp Fix TileSet::CellNeighbor enum binding 2021-07-06 11:07:58 -03:00
tile_set.h Implement painting properties over TileSets 2021-06-29 11:07:46 +02:00
video_stream.h
visual_shader_nodes.cpp Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
visual_shader_nodes.h Adds UVFunc for panning/scaling on UV's to VisualShader's. 2021-06-07 08:31:48 +03:00
visual_shader_particle_nodes.cpp Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
visual_shader_particle_nodes.h Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp Fix auto-connection from output node to input (VisualShaders) 2021-06-28 14:38:08 +03:00
visual_shader.h Fix auto-connection from output node to input (VisualShaders) 2021-06-28 14:38:08 +03:00
world_2d.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
world_2d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
world_3d.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
world_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
world_margin_shape_3d.cpp
world_margin_shape_3d.h