godot/servers/visual
Kiri Jolly 2c6e859c2d Fixed unbounded dual-paraboloid shadow map culling.
Dual paraboloid shadowmaps were ending up with infinitely large volumes of area behind the hemisphere un-culled.

This change just adds a back plane to the convex shape used for the culling volume.
2020-04-28 17:13:36 -07:00
..
rasterizer.cpp
rasterizer.h Batching across z_indices 2020-04-12 13:52:25 +01:00
SCsub
shader_language.cpp Enables passing out built-in parameter from parent function in shaders 2020-03-25 11:38:53 +01:00
shader_language.h
shader_types.cpp
shader_types.h
visual_server_canvas.cpp Batching across z_indices 2020-04-12 13:52:25 +01:00
visual_server_canvas.h
visual_server_globals.cpp
visual_server_globals.h
visual_server_raster.cpp
visual_server_raster.h
visual_server_scene.cpp Fixed unbounded dual-paraboloid shadow map culling. 2020-04-28 17:13:36 -07:00
visual_server_scene.h
visual_server_viewport.cpp Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
visual_server_viewport.h
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h