.. |
rasterizer_rd
|
AO support for GIProbe (right on time for Godot Sprint!)
|
2020-02-11 12:03:55 +01:00 |
rasterizer.cpp
|
Rewrote large part of rendering, omni and spot shadows now work.
|
2020-02-11 12:01:18 +01:00 |
rasterizer.h
|
AO support for GIProbe (right on time for Godot Sprint!)
|
2020-02-11 12:03:55 +01:00 |
rendering_device.cpp
|
Add static Vulkan loader.
|
2020-02-11 11:57:11 +01:00 |
rendering_device.h
|
More GIProbe work and fixes
|
2020-02-11 12:03:49 +01:00 |
SCsub
|
Custom material support seems complete.
|
2020-02-11 11:53:29 +01:00 |
shader_language.cpp
|
Modernized default 3D material, fixes material bugs.
|
2020-02-11 12:01:24 +01:00 |
shader_language.h
|
Several fixes to 3D rendering, and multimesh implementation.
|
2020-02-11 12:01:22 +01:00 |
shader_types.cpp
|
Base 3D engine done, still untested, though.
|
2020-02-11 11:59:25 +01:00 |
shader_types.h
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
visual_server_canvas.cpp
|
Visual GPU profiler and related profiling support in Vulkan.
|
2020-02-11 12:01:26 +01:00 |
visual_server_canvas.h
|
Custom material support seems complete.
|
2020-02-11 11:53:29 +01:00 |
visual_server_globals.cpp
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
visual_server_globals.h
|
Custom material support seems complete.
|
2020-02-11 11:53:29 +01:00 |
visual_server_light_baker.cpp
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
visual_server_light_baker.h
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
visual_server_raster.cpp
|
Better GIProbe quality settings.
|
2020-02-11 12:03:23 +01:00 |
visual_server_raster.h
|
AO support for GIProbe (right on time for Godot Sprint!)
|
2020-02-11 12:03:55 +01:00 |
visual_server_scene.cpp
|
Dynamic object support for GI Probes (a bit buggy still)
|
2020-02-11 12:03:52 +01:00 |
visual_server_scene.h
|
Dynamic object support for GI Probes (a bit buggy still)
|
2020-02-11 12:03:52 +01:00 |
visual_server_viewport.cpp
|
Visual GPU profiler and related profiling support in Vulkan.
|
2020-02-11 12:01:26 +01:00 |
visual_server_viewport.h
|
Reflection probes working
|
2020-02-11 12:01:21 +01:00 |
visual_server_wrap_mt.cpp
|
Texture refactor
|
2020-02-11 11:53:26 +01:00 |
visual_server_wrap_mt.h
|
AO support for GIProbe (right on time for Godot Sprint!)
|
2020-02-11 12:03:55 +01:00 |