godot/doc/classes/NavigationObstacle2D.xml
Pawel Lampe fa26fb865f Improve NavigationObstacle3D usability
Fix NavigationObstacle3D to be attached to navigation map - without it
the NavigationObstacle3D is not working.

Replace radius approximation algorithm with simple "radius" property.
2021-10-25 19:57:33 +02:00

20 lines
877 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationObstacle2D" inherits="Node" version="4.0">
<brief_description>
2D Obstacle used in navigation for collision avoidance.
</brief_description>
<description>
2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. [NavigationObstacle2D] is physics safe.
</description>
<tutorials>
</tutorials>
<members>
<member name="estimate_radius" type="bool" setter="set_estimate_radius" getter="is_radius_estimated" default="true">
Enables radius estimation algorithm which uses parent's collision shapes to determine the obstacle radius.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
The radius of the agent. Used only if [member estimate_radius] is set to false.
</member>
</members>
</class>