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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
34 lines
1.4 KiB
XML
34 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptInputAction" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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A Visual Script node returning a state of an action.
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</brief_description>
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<description>
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[VisualScriptInputAction] can be used to check if an action is pressed or released.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="action" type="StringName" setter="set_action_name" getter="get_action_name" default="&""">
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Name of the action.
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</member>
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<member name="mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="VisualScriptInputAction.Mode" default="0">
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State of the action to check. See [enum Mode] for options.
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</member>
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</members>
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<constants>
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<constant name="MODE_PRESSED" value="0" enum="Mode">
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[code]True[/code] if action is pressed.
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</constant>
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<constant name="MODE_RELEASED" value="1" enum="Mode">
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[code]True[/code] if action is released (i.e. not pressed).
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</constant>
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<constant name="MODE_JUST_PRESSED" value="2" enum="Mode">
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[code]True[/code] on the frame the action was pressed.
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</constant>
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<constant name="MODE_JUST_RELEASED" value="3" enum="Mode">
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[code]True[/code] on the frame the action was released.
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</constant>
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</constants>
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</class>
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