mirror of
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206 lines
6.2 KiB
C#
206 lines
6.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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namespace GodotTools.ProjectEditor
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{
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public static class IdentifierUtils
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{
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public static string SanitizeQualifiedIdentifier(string qualifiedIdentifier, bool allowEmptyIdentifiers)
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{
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if (string.IsNullOrEmpty(qualifiedIdentifier))
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throw new ArgumentException($"{nameof(qualifiedIdentifier)} cannot be empty", nameof(qualifiedIdentifier));
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string[] identifiers = qualifiedIdentifier.Split('.');
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for (int i = 0; i < identifiers.Length; i++)
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{
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identifiers[i] = SanitizeIdentifier(identifiers[i], allowEmpty: allowEmptyIdentifiers);
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}
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return string.Join(".", identifiers);
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}
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/// <summary>
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/// Skips invalid identifier characters including decimal digit numbers at the start of the identifier.
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/// </summary>
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private static void SkipInvalidCharacters(string source, int startIndex, StringBuilder outputBuilder)
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{
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for (int i = startIndex; i < source.Length; i++)
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{
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char @char = source[i];
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switch (char.GetUnicodeCategory(@char))
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{
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case UnicodeCategory.UppercaseLetter:
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case UnicodeCategory.LowercaseLetter:
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case UnicodeCategory.TitlecaseLetter:
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case UnicodeCategory.ModifierLetter:
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case UnicodeCategory.LetterNumber:
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case UnicodeCategory.OtherLetter:
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outputBuilder.Append(@char);
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break;
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case UnicodeCategory.NonSpacingMark:
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case UnicodeCategory.SpacingCombiningMark:
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case UnicodeCategory.ConnectorPunctuation:
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case UnicodeCategory.DecimalDigitNumber:
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// Identifiers may start with underscore
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if (outputBuilder.Length > startIndex || @char == '_')
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outputBuilder.Append(@char);
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break;
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}
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}
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}
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public static string SanitizeIdentifier(string identifier, bool allowEmpty)
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{
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if (string.IsNullOrEmpty(identifier))
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{
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if (allowEmpty)
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return "Empty"; // Default value for empty identifiers
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throw new ArgumentException($"{nameof(identifier)} cannot be empty if {nameof(allowEmpty)} is false", nameof(identifier));
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}
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if (identifier.Length > 511)
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identifier = identifier.Substring(0, 511);
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var identifierBuilder = new StringBuilder();
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int startIndex = 0;
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if (identifier[0] == '@')
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{
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identifierBuilder.Append('@');
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startIndex += 1;
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}
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SkipInvalidCharacters(identifier, startIndex, identifierBuilder);
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if (identifierBuilder.Length == startIndex)
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{
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// All characters were invalid so now it's empty. Fill it with something.
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identifierBuilder.Append("Empty");
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}
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identifier = identifierBuilder.ToString();
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if (identifier[0] != '@' && IsKeyword(identifier, anyDoubleUnderscore: true))
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identifier = '@' + identifier;
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return identifier;
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}
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private static bool IsKeyword(string value, bool anyDoubleUnderscore)
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{
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// Identifiers that start with double underscore are meant to be used for reserved keywords.
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// Only existing keywords are enforced, but it may be useful to forbid any identifier
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// that begins with double underscore to prevent issues with future C# versions.
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if (anyDoubleUnderscore)
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{
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if (value.Length > 2 && value[0] == '_' && value[1] == '_' && value[2] != '_')
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return true;
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}
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else
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{
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if (_doubleUnderscoreKeywords.Contains(value))
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return true;
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}
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return _keywords.Contains(value);
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}
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private static readonly HashSet<string> _doubleUnderscoreKeywords = new HashSet<string>
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{
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"__arglist",
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"__makeref",
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"__reftype",
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"__refvalue",
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};
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private static readonly HashSet<string> _keywords = new HashSet<string>
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{
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"as",
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"do",
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"if",
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"in",
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"is",
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"for",
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"int",
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"new",
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"out",
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"ref",
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"try",
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"base",
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"bool",
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"byte",
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"case",
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"char",
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"else",
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"enum",
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"goto",
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"lock",
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"long",
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"null",
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"this",
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"true",
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"uint",
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"void",
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"break",
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"catch",
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"class",
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"const",
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"event",
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"false",
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"fixed",
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"float",
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"sbyte",
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"short",
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"throw",
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"ulong",
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"using",
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"where",
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"while",
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"yield",
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"double",
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"extern",
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"object",
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"params",
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"public",
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"return",
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"sealed",
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"sizeof",
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"static",
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"string",
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"struct",
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"switch",
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"typeof",
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"unsafe",
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"ushort",
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"checked",
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"decimal",
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"default",
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"finally",
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"foreach",
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"partial",
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"private",
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"virtual",
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"abstract",
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"continue",
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"delegate",
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"explicit",
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"implicit",
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"internal",
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"operator",
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"override",
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"readonly",
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"volatile",
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"interface",
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"namespace",
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"protected",
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"unchecked",
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"stackalloc",
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};
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}
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}
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