mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
90 lines
3.5 KiB
C++
90 lines
3.5 KiB
C++
/*************************************************************************/
|
|
/* collision_object_2d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef COLLISION_OBJECT_2D_H
|
|
#define COLLISION_OBJECT_2D_H
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
#include "scene/resources/shape_2d.h"
|
|
|
|
class CollisionObject2D : public Node2D {
|
|
|
|
OBJ_TYPE( CollisionObject2D, Node2D );
|
|
|
|
bool area;
|
|
RID rid;
|
|
|
|
struct ShapeData {
|
|
Matrix32 xform;
|
|
Ref<Shape2D> shape;
|
|
bool trigger;
|
|
|
|
ShapeData() {
|
|
trigger=false;
|
|
}
|
|
};
|
|
|
|
|
|
Vector<ShapeData> shapes;
|
|
|
|
void _update_shapes();
|
|
|
|
friend class CollisionShape2D;
|
|
friend class CollisionPolygon2D;
|
|
void _update_shapes_from_children();
|
|
protected:
|
|
|
|
CollisionObject2D(RID p_rid, bool p_area);
|
|
|
|
void _notification(int p_what);
|
|
bool _set(const StringName& p_name, const Variant& p_value);
|
|
bool _get(const StringName& p_name,Variant &r_ret) const;
|
|
void _get_property_list( List<PropertyInfo> *p_list) const;
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
|
|
void add_shape(const Ref<Shape2D>& p_shape, const Matrix32& p_transform=Matrix32());
|
|
int get_shape_count() const;
|
|
void set_shape(int p_shape_idx, const Ref<Shape2D>& p_shape);
|
|
void set_shape_transform(int p_shape_idx, const Matrix32& p_transform);
|
|
Ref<Shape2D> get_shape(int p_shape_idx) const;
|
|
Matrix32 get_shape_transform(int p_shape_idx) const;
|
|
void set_shape_as_trigger(int p_shape_idx, bool p_trigger);
|
|
bool is_shape_set_as_trigger(int p_shape_idx) const;
|
|
void remove_shape(int p_shape_idx);
|
|
void clear_shapes();
|
|
|
|
_FORCE_INLINE_ RID get_rid() const { return rid; }
|
|
|
|
CollisionObject2D();
|
|
~CollisionObject2D();
|
|
};
|
|
|
|
#endif // COLLISION_OBJECT_2D_H
|