godot/thirdparty/assimp/code
..
res
BaseImporter.cpp
BaseProcess.cpp
BaseProcess.h
Bitmap.cpp
CalcTangentsProcess.cpp
CalcTangentsProcess.h
CInterfaceIOWrapper.cpp
CInterfaceIOWrapper.h
ComputeUVMappingProcess.cpp
ComputeUVMappingProcess.h
ConvertToLHProcess.cpp
ConvertToLHProcess.h
CreateAnimMesh.cpp
DeboneProcess.cpp
DeboneProcess.h
DefaultIOStream.cpp
DefaultIOSystem.cpp
DefaultLogger.cpp
DefaultProgressHandler.h
DropFaceNormalsProcess.cpp
DropFaceNormalsProcess.h
EmbedTexturesProcess.cpp
EmbedTexturesProcess.h
Exporter.cpp
FBXAnimation.cpp
FBXBinaryTokenizer.cpp
FBXCommon.h
FBXCompileConfig.h
FBXConverter.cpp
FBXConverter.h
FBXDeformer.cpp
FBXDocument.cpp
FBXDocument.h
FBXDocumentUtil.cpp
FBXDocumentUtil.h
FBXExporter.cpp
FBXExporter.h
FBXExportNode.cpp
FBXExportNode.h
FBXExportProperty.cpp
FBXExportProperty.h
FBXImporter.cpp
FBXImporter.h
FBXImportSettings.h
FBXMaterial.cpp
FBXMeshGeometry.cpp
FBXMeshGeometry.h
FBXModel.cpp
FBXNodeAttribute.cpp
FBXParser.cpp
FBXParser.h
FBXProperties.cpp
FBXProperties.h
FBXTokenizer.cpp
FBXTokenizer.h
FBXUtil.cpp
FBXUtil.h
FileLogStream.h
FileSystemFilter.h
FindDegenerates.cpp
FindDegenerates.h
FindInstancesProcess.cpp
FindInstancesProcess.h
FindInvalidDataProcess.cpp
FindInvalidDataProcess.h
FIReader.cpp
FixNormalsStep.cpp
FixNormalsStep.h
GenFaceNormalsProcess.cpp
GenFaceNormalsProcess.h
GenVertexNormalsProcess.cpp
GenVertexNormalsProcess.h
Importer.cpp
Importer.h
ImporterRegistry.cpp
ImproveCacheLocality.cpp
ImproveCacheLocality.h
JoinVerticesProcess.cpp
JoinVerticesProcess.h
LimitBoneWeightsProcess.cpp
LimitBoneWeightsProcess.h
MakeVerboseFormat.cpp
MakeVerboseFormat.h
MaterialSystem.cpp
MaterialSystem.h
MMDCpp14.h
MMDImporter.cpp
MMDImporter.h
MMDPmdParser.h
MMDPmxParser.cpp
MMDPmxParser.h
MMDVmdParser.h
OptimizeGraph.cpp
OptimizeGraph.h
OptimizeMeshes.cpp
OptimizeMeshes.h
PolyTools.h
PostStepRegistry.cpp
PretransformVertices.cpp
PretransformVertices.h
ProcessHelper.cpp
ProcessHelper.h
RawLoader.cpp
RemoveComments.cpp
RemoveRedundantMaterials.cpp
RemoveRedundantMaterials.h
RemoveVCProcess.cpp
RemoveVCProcess.h
revision.h
ScaleProcess.cpp
ScaleProcess.h
scene.cpp
SceneCombiner.cpp
ScenePreprocessor.cpp
ScenePreprocessor.h
ScenePrivate.h
SGSpatialSort.cpp
simd.cpp
simd.h
SkeletonMeshBuilder.cpp
SortByPTypeProcess.cpp
SortByPTypeProcess.h
SpatialSort.cpp
SplitByBoneCountProcess.cpp
SplitByBoneCountProcess.h
SplitLargeMeshes.cpp
SplitLargeMeshes.h
StandardShapes.cpp
StdOStreamLogStream.h
Subdivision.cpp
TargetAnimation.cpp
TargetAnimation.h
TextureTransform.cpp
TextureTransform.h
TriangulateProcess.cpp
TriangulateProcess.h
ValidateDataStructure.cpp
ValidateDataStructure.h
Version.cpp
VertexTriangleAdjacency.cpp
VertexTriangleAdjacency.h
Win32DebugLogStream.h