godot/drivers/gles3
Rémi Verschelde 2bd0fd8e3d
Merge pull request #97676 from clayjohn/GLES3-sky-quality
Improve the look of radiance map in Compatibility backend
2024-10-02 15:01:20 +02:00
..
effects Improve the look of radiance map in Compatibility backend 2024-09-29 01:33:14 -07:00
environment SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shaders Clamp UV-coordinates to centers of outermost texels when configured to do so 2024-09-29 05:57:19 -04:00
storage Implement vertex shading 2024-09-29 00:36:09 +02:00
rasterizer_canvas_gles3.cpp Clean up two recently introduced WebGL errors 2024-09-23 12:18:33 -07:00
rasterizer_canvas_gles3.h Only use backbuffer mipmaps in SCREEN_TEXTURE when generated. 2024-09-02 17:04:17 -07:00
rasterizer_gles3.cpp Clean up two recently introduced WebGL errors 2024-09-23 12:18:33 -07:00
rasterizer_gles3.h Store GLES over GL status in the OS to avoid direct renderer includes in the editor. 2024-09-03 16:11:59 +03:00
rasterizer_scene_gles3.cpp Implement vertex shading 2024-09-29 00:36:09 +02:00
rasterizer_scene_gles3.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_gles3.cpp Add external texture support (GLES3) 2024-09-20 10:48:32 -05:00
shader_gles3.h Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00