godot/modules/mono/editor/GodotTools
Pedro J. Estébanez f59488e94e Improve & fix Mono build
- Fix C++ compile errors about pending variable renames after the `Reference` to `RefCount` change.
- Fix C# compile errors due to the recent rename of `EnablePlugin()` and `Build()`, which are now underscore-prefixed in bindings.
- Additional rename: `godot_icall_Reference_Dtor` to  `godot_icall_RefCounted_Dtor`.
2021-06-13 11:21:14 +02:00
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GodotTools Improve & fix Mono build 2021-06-13 11:21:14 +02:00
GodotTools.BuildLogger C#: Re-work solution build output panel 2020-10-23 07:49:39 +02:00
GodotTools.Core C#: Fix csproj not synced on file move/removal from FS dock 2020-09-13 03:46:27 +02:00
GodotTools.IdeMessaging Rename the ".mono" folder to ".godot/mono" 2020-09-23 15:42:29 -04:00
GodotTools.IdeMessaging.CLI Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
GodotTools.OpenVisualStudio Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
GodotTools.ProjectEditor Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
GodotTools.Shared Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
.gitignore Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
GodotTools.sln C#: Make editor create NuGet fallback folder for Godot packages 2020-10-23 10:54:49 +02:00