mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
2b9d9bc364
In general they are more confusing to users because they expect inheritance to fully override parent methods. This behavior can be enabled by script writers using a simple super() call.
94 lines
4.3 KiB
C++
94 lines
4.3 KiB
C++
/*************************************************************************/
|
|
/* pluginscript_instance.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef PLUGINSCRIPT_INSTANCE_H
|
|
#define PLUGINSCRIPT_INSTANCE_H
|
|
|
|
// Godot imports
|
|
#include "core/script_language.h"
|
|
|
|
// PluginScript imports
|
|
#include <pluginscript/godot_pluginscript.h>
|
|
|
|
class PluginScript;
|
|
|
|
class PluginScriptInstance : public ScriptInstance {
|
|
friend class PluginScript;
|
|
|
|
private:
|
|
Ref<PluginScript> _script;
|
|
Object *_owner;
|
|
Variant _owner_variant;
|
|
godot_pluginscript_instance_data *_data;
|
|
const godot_pluginscript_instance_desc *_desc;
|
|
|
|
public:
|
|
_FORCE_INLINE_ Object *get_owner() { return _owner; }
|
|
|
|
virtual bool set(const StringName &p_name, const Variant &p_value);
|
|
virtual bool get(const StringName &p_name, Variant &r_ret) const;
|
|
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
|
|
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;
|
|
|
|
virtual void get_method_list(List<MethodInfo> *p_list) const;
|
|
virtual bool has_method(const StringName &p_method) const;
|
|
|
|
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
|
|
|
|
virtual void notification(int p_notification);
|
|
|
|
virtual Ref<Script> get_script() const;
|
|
|
|
virtual ScriptLanguage *get_language();
|
|
|
|
void set_path(const String &p_path);
|
|
|
|
virtual Vector<ScriptNetData> get_rpc_methods() const;
|
|
virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
|
|
virtual StringName get_rpc_method(uint16_t p_id) const;
|
|
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const;
|
|
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
|
|
|
|
virtual Vector<ScriptNetData> get_rset_properties() const;
|
|
virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
|
|
virtual StringName get_rset_property(uint16_t p_id) const;
|
|
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const;
|
|
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
|
|
|
|
virtual void refcount_incremented();
|
|
virtual bool refcount_decremented();
|
|
|
|
PluginScriptInstance();
|
|
bool init(PluginScript *p_script, Object *p_owner);
|
|
virtual ~PluginScriptInstance();
|
|
};
|
|
|
|
#endif // PLUGINSCRIPT_INSTANCE_H
|