godot/platform/android/export/godot_plugin_config.h
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

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/*************************************************************************/
/* godot_plugin_config.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ANDROID_GODOT_PLUGIN_CONFIG_H
#define ANDROID_GODOT_PLUGIN_CONFIG_H
#include "core/config/project_settings.h"
#include "core/error/error_list.h"
#include "core/io/config_file.h"
#include "core/string/ustring.h"
/*
The `config` section and fields are required and defined as follow:
- **name**: name of the plugin.
- **binary_type**: can be either `local` or `remote`. The type affects the **binary** field.
- **binary**:
- if **binary_type** is `local`, then this should be the filename of the plugin `aar` file in the `res://android/plugins` directory (e.g: `MyPlugin.aar`).
- if **binary_type** is `remote`, then this should be a declaration for a remote gradle binary (e.g: "org.godot.example:my-plugin:0.0.0").
The `dependencies` section and fields are optional and defined as follow:
- **local**: contains a list of local `.aar` binary files the plugin depends on. The local binary dependencies must also be located in the `res://android/plugins` directory.
- **remote**: contains a list of remote binary gradle dependencies for the plugin.
- **custom_maven_repos**: contains a list of urls specifying custom maven repos required for the plugin's dependencies.
See https://github.com/godotengine/godot/issues/38157#issuecomment-618773871
*/
struct PluginConfigAndroid {
inline static const char *PLUGIN_CONFIG_EXT = ".gdap";
inline static const char *CONFIG_SECTION = "config";
inline static const char *CONFIG_NAME_KEY = "name";
inline static const char *CONFIG_BINARY_TYPE_KEY = "binary_type";
inline static const char *CONFIG_BINARY_KEY = "binary";
inline static const char *DEPENDENCIES_SECTION = "dependencies";
inline static const char *DEPENDENCIES_LOCAL_KEY = "local";
inline static const char *DEPENDENCIES_REMOTE_KEY = "remote";
inline static const char *DEPENDENCIES_CUSTOM_MAVEN_REPOS_KEY = "custom_maven_repos";
inline static const char *BINARY_TYPE_LOCAL = "local";
inline static const char *BINARY_TYPE_REMOTE = "remote";
inline static const char *PLUGIN_VALUE_SEPARATOR = "|";
// Set to true when the config file is properly loaded.
bool valid_config = false;
// Unix timestamp of last change to this plugin.
uint64_t last_updated = 0;
// Required config section
String name;
String binary_type;
String binary;
// Optional dependencies section
Vector<String> local_dependencies;
Vector<String> remote_dependencies;
Vector<String> custom_maven_repos;
static String resolve_local_dependency_path(String plugin_config_dir, String dependency_path);
static PluginConfigAndroid resolve_prebuilt_plugin(PluginConfigAndroid prebuilt_plugin, String plugin_config_dir);
static Vector<PluginConfigAndroid> get_prebuilt_plugins(String plugins_base_dir);
static bool is_plugin_config_valid(PluginConfigAndroid plugin_config);
static uint64_t get_plugin_modification_time(const PluginConfigAndroid &plugin_config, const String &config_path);
static PluginConfigAndroid load_plugin_config(Ref<ConfigFile> config_file, const String &path);
static String get_plugins_binaries(String binary_type, Vector<PluginConfigAndroid> plugins_configs);
static String get_plugins_custom_maven_repos(Vector<PluginConfigAndroid> plugins_configs);
static String get_plugins_names(Vector<PluginConfigAndroid> plugins_configs);
};
#endif // GODOT_PLUGIN_CONFIG_H