mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
78 lines
3.5 KiB
C++
78 lines
3.5 KiB
C++
/**************************************************************************/
|
|
/* cast_2d_editor_plugin.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef CAST_2D_EDITOR_PLUGIN_H
|
|
#define CAST_2D_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/editor_plugin.h"
|
|
#include "scene/2d/node_2d.h"
|
|
|
|
class CanvasItemEditor;
|
|
|
|
class Cast2DEditor : public Control {
|
|
GDCLASS(Cast2DEditor, Control);
|
|
|
|
CanvasItemEditor *canvas_item_editor = nullptr;
|
|
Node2D *node = nullptr;
|
|
|
|
bool pressed = false;
|
|
Point2 original_target_position;
|
|
Vector2 original_mouse_pos;
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
void _node_removed(Node *p_node);
|
|
|
|
public:
|
|
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
|
|
void forward_canvas_draw_over_viewport(Control *p_overlay);
|
|
void edit(Node2D *p_node);
|
|
};
|
|
|
|
class Cast2DEditorPlugin : public EditorPlugin {
|
|
GDCLASS(Cast2DEditorPlugin, EditorPlugin);
|
|
|
|
Cast2DEditor *cast_2d_editor = nullptr;
|
|
|
|
public:
|
|
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return cast_2d_editor->forward_canvas_gui_input(p_event); }
|
|
virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { cast_2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
|
|
|
|
virtual String get_name() const override { return "Cast2D"; }
|
|
bool has_main_screen() const override { return false; }
|
|
virtual void edit(Object *p_object) override;
|
|
virtual bool handles(Object *p_object) const override;
|
|
virtual void make_visible(bool visible) override;
|
|
|
|
Cast2DEditorPlugin();
|
|
};
|
|
|
|
#endif // CAST_2D_EDITOR_PLUGIN_H
|