godot/core
Juan Linietsky 2b428daf2b Treat JSON as resource files.
This makes the files ended in ".json" be treated as Godot resources.
This solves two problems:
* Avoid extensions to implement their own handling, which results in conflicts (all must use this one).
* Allow code to still work opening it as a file (since it will not be imported).
2022-09-04 14:01:41 +02:00
..
config Merge pull request #64180 from aaronfranke/project-features-tools-only 2022-09-01 22:58:24 +02:00
crypto
debugger
error
extension Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
input Merge pull request #64444 from timothyqiu/action-completion 2022-09-01 08:20:20 +02:00
io Treat JSON as resource files. 2022-09-04 14:01:41 +02:00
math Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
object Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
os Merge pull request #65031 from akien-mga/os-drop-obsolete-resource-debugging 2022-08-29 15:04:17 +02:00
string Merge pull request #64714 from Chaosus/string_remove_erase 2022-09-01 22:57:22 +02:00
templates
variant Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
core_bind.cpp Drop obsolete resource usage debug methods from OS class 2022-08-29 12:57:37 +02:00
core_bind.h Drop obsolete resource usage debug methods from OS class 2022-08-29 12:57:37 +02:00
core_builders.py
core_constants.cpp [macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-08-26 14:23:31 +03:00
core_constants.h
core_globals.cpp
core_globals.h
core_string_names.cpp
core_string_names.h
doc_data.cpp
doc_data.h
register_core_types.cpp Treat JSON as resource files. 2022-09-04 14:01:41 +02:00
register_core_types.h
SCsub
typedefs.h
version.h