Go to file
Rémi Verschelde 2b1c3878f9
Merge pull request #29031 from BastiaanOlij/alpha_shadow
Implement shadow to opacity
2019-05-23 13:37:54 +02:00
core Expose 2D polygon boolean operations in Geometry singleton 2019-05-22 17:12:39 +03:00
doc Expose 2D polygon boolean operations in Geometry singleton 2019-05-22 17:12:39 +03:00
drivers Merge pull request #29031 from BastiaanOlij/alpha_shadow 2019-05-23 13:37:54 +02:00
editor Merge pull request #29109 from RandomShaper/fix_onion_skinning 2019-05-23 07:58:27 +02:00
main Merge pull request #28792 from Calinou/low-processor-mode-144hz 2019-05-20 17:52:51 +02:00
misc Travis: Update clang-format to version 8.0 2019-05-20 14:35:56 +02:00
modules [GDNative] fix godot_variant_evaluate function 2019-05-22 09:10:06 +02:00
platform Merge pull request #29032 from akien-mga/tools-exceptions-rtti 2019-05-21 17:10:51 +02:00
scene Merge pull request #29031 from BastiaanOlij/alpha_shadow 2019-05-23 13:37:54 +02:00
servers Implement shadow to opacity 2019-05-21 20:07:46 +10:00
thirdparty Build Clipper with tools=no and patch it to auto-disable exceptions 2019-05-22 13:12:21 +03:00
.appveyor.yml
.clang-format
.editorconfig
.gitattributes Update .gitattributes to encompass all text files 2019-05-22 09:10:47 +02:00
.gitignore
.mailmap
.travis.yml Travis: Update clang-format to version 8.0 2019-05-20 14:35:56 +02:00
AUTHORS.md
CHANGELOG.md
CODEOWNERS
compat.py
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles_builders.py
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py
platform_methods.py
README.md
SConstruct Fix typos with codespell 2019-05-19 13:10:35 +02:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge