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abbea4d945
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
#ifndef PACKET_PEER_UDP_WINSOCK_H
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#define PACKET_PEER_UDP_WINSOCK_H
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#include "io/packet_peer_udp.h"
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#include "ring_buffer.h"
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class PacketPeerUDPWinsock : public PacketPeerUDP {
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enum {
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PACKET_BUFFER_SIZE=65536
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};
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mutable RingBuffer<uint8_t> rb;
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uint8_t recv_buffer[PACKET_BUFFER_SIZE];
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mutable uint8_t packet_buffer[PACKET_BUFFER_SIZE];
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IP_Address packet_ip;
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int packet_port;
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mutable int queue_count;
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int sockfd;
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IP_Address peer_addr;
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int peer_port;
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_FORCE_INLINE_ int _get_socket();
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static PacketPeerUDP* _create();
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bool blocking;
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void _set_blocking(bool p_blocking);
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Error _poll(bool p_wait);
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public:
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virtual int get_available_packet_count() const;
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virtual Error get_packet(const uint8_t **r_buffer,int &r_buffer_size) const;
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virtual Error put_packet(const uint8_t *p_buffer,int p_buffer_size);
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virtual int get_max_packet_size() const;
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virtual Error listen(int p_port,int p_recv_buffer_size=65536);
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virtual void close();
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virtual Error wait();
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virtual bool is_listening() const;
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virtual IP_Address get_packet_address() const;
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virtual int get_packet_port() const;
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virtual void set_send_address(const IP_Address& p_address,int p_port);
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static void make_default();
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PacketPeerUDPWinsock();
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~PacketPeerUDPWinsock();
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};
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#endif // PACKET_PEER_UDP_WINSOCK_H
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