mirror of
https://github.com/godotengine/godot.git
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333 lines
9.8 KiB
C++
333 lines
9.8 KiB
C++
/*************************************************************************/
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/* godot_module.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "opengl_context.h"
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#include <cstdlib>
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#include <cstring>
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#include <string>
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#include <vector>
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#include "ppapi/cpp/instance.h"
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#include "ppapi/cpp/module.h"
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#include "ppapi/gles2/gl2ext_ppapi.h"
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#include "ppapi/cpp/rect.h"
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#include "ppapi/cpp/size.h"
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#include "ppapi/cpp/var.h"
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#include "geturl_handler.h"
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#include "core/variant.h"
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#include "os_nacl.h"
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extern int nacl_main(int argc, const char** argn, const char** argv);
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extern void nacl_cleanup();
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static String pkg_url;
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pp::Instance* godot_instance = NULL;
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struct StateData {
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int arg_count;
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Array args;
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String method;
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};
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extern OSNacl* os_nacl;
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class GodotInstance : public pp::Instance {
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enum State {
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STATE_METHOD,
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STATE_PARAM_COUNT,
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STATE_PARAMS,
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STATE_CALL,
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};
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State state;
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StateData* sd;
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SharedOpenGLContext opengl_context_;
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int width;
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int height;
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#define MAX_ARGS 64
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uint32_t init_argc;
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char* init_argn[MAX_ARGS];
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char* init_argv[MAX_ARGS];
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bool package_loaded;
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GetURLHandler* package_pending;
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public:
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explicit GodotInstance(PP_Instance instance) : pp::Instance(instance) {
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printf("GodotInstance!\n");
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state = STATE_METHOD;
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RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE | PP_INPUTEVENT_CLASS_KEYBOARD | PP_INPUTEVENT_CLASS_WHEEL | PP_INPUTEVENT_CLASS_TOUCH);
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sd = NULL;
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package_pending = NULL;
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package_loaded = false;
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godot_instance = this;
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}
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virtual ~GodotInstance() {
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nacl_cleanup();
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}
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/// Called by the browser to handle the postMessage() call in Javascript.
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/// Detects which method is being called from the message contents, and
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/// calls the appropriate function. Posts the result back to the browser
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/// asynchronously.
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/// @param[in] var_message The message posted by the browser. The possible
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/// messages are 'fortyTwo' and 'reverseText:Hello World'. Note that
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/// the 'reverseText' form contains the string to reverse following a ':'
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/// separator.
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virtual void HandleMessage(const pp::Var& var_message);
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bool HandleInputEvent(const pp::InputEvent& event);
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bool Init(uint32_t argc, const char* argn[], const char* argv[]) {
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printf("******* init! %i, %p, %p\n", argc, argn, argv);
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fflush(stdout);
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if (opengl_context_ == NULL) {
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opengl_context_.reset(new OpenGLContext(this));
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};
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opengl_context_->InvalidateContext(this);
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opengl_context_->ResizeContext(pp::Size(0, 0));
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int current = opengl_context_->MakeContextCurrent(this);
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printf("current is %i\n", current);
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os_nacl = new OSNacl;
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pkg_url = "";
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for (uint32_t i=0; i<argc; i++) {
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if (strcmp(argn[i], "package") == 0) {
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pkg_url = argv[i];
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};
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};
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sd = memnew(StateData);
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if (pkg_url == "") {
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nacl_main(argc, argn, argv);
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} else {
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printf("starting package %ls\n", pkg_url.c_str());
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init_argc = MIN(argc, MAX_ARGS-1);
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for (uint32_t i=0; i<argc; i++) {
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int nlen = strlen(argn[i]);
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init_argn[i] = (char*)memalloc(nlen+1);
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strcpy(init_argn[i], argn[i]);
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init_argn[i+1] = NULL;
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int len = strlen(argv[i]);
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init_argv[i] = (char*)memalloc(len+1);
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strcpy(init_argv[i], argv[i]);
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init_argv[i+1] = NULL;
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};
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package_pending = memnew(GetURLHandler(this, pkg_url));
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package_pending->Start();
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};
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return true;
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};
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// Called whenever the in-browser window changes size.
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virtual void DidChangeView(const pp::Rect& position, const pp::Rect& clip) {
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if (position.size().width() == width &&
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position.size().height() == height)
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return; // Size didn't change, no need to update anything.
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if (opengl_context_ == NULL) {
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opengl_context_.reset(new OpenGLContext(this));
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};
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opengl_context_->InvalidateContext(this);
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opengl_context_->ResizeContext(position.size());
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if (!opengl_context_->MakeContextCurrent(this))
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return;
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width = position.size().width();
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height = position.size().height();
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// init gl here?
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OS::VideoMode vm;
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vm.width = width;
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vm.height = height;
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vm.resizable = false;
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vm.fullscreen = true;
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OS::get_singleton()->set_video_mode(vm, 0);
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DrawSelf();
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};
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// Called to draw the contents of the module's browser area.
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void DrawSelf() {
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if (opengl_context_ == NULL)
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return;
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opengl_context_->FlushContext();
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};
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};
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static Variant to_variant(const pp::Var& p_var) {
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if (p_var.is_undefined() || p_var.is_null())
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return Variant();
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if (p_var.is_bool())
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return Variant(p_var.AsBool());
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if (p_var.is_double())
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return Variant(p_var.AsDouble());
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if (p_var.is_int())
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return Variant((int64_t)p_var.AsInt());
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if (p_var.is_string())
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return Variant(String::utf8(p_var.AsString().c_str()));
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return Variant();
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};
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void GodotInstance::HandleMessage(const pp::Var& var_message) {
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switch (state) {
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case STATE_METHOD: {
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ERR_FAIL_COND(!var_message.is_string());
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sd->method = var_message.AsString().c_str();
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state = STATE_PARAM_COUNT;
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} break;
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case STATE_PARAM_COUNT: {
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ERR_FAIL_COND(!var_message.is_number());
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sd->arg_count = var_message.AsInt();
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state = sd->arg_count>0?STATE_PARAMS:STATE_CALL;
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} break;
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case STATE_PARAMS: {
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Variant p = to_variant(var_message);
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sd->args.push_back(p);
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if (sd->args.size() >= sd->arg_count)
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state = STATE_CALL;
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} break;
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default:
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break;
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};
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if (state == STATE_CALL) {
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// call
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state = STATE_METHOD;
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if (sd->method == "package_finished") {
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GetURLHandler::Status status = package_pending->get_status();
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printf("status is %i, %i, %i\n", status, GetURLHandler::STATUS_ERROR, GetURLHandler::STATUS_COMPLETED);
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if (status == GetURLHandler::STATUS_ERROR) {
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printf("Error fetching package!\n");
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};
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if (status == GetURLHandler::STATUS_COMPLETED) {
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OSNacl* os = (OSNacl*)OS::get_singleton();
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os->add_package(pkg_url, package_pending->get_data());
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};
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memdelete(package_pending);
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package_pending = NULL;
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package_loaded = true;
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opengl_context_->MakeContextCurrent(this);
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nacl_main(init_argc, (const char**)init_argn, (const char**)init_argv);
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for (uint32_t i=0; i<init_argc; i++) {
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memfree(init_argn[i]);
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memfree(init_argv[i]);
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};
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};
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if (sd->method == "get_package_status") {
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if (package_loaded) {
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// post "loaded"
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PostMessage("loaded");
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} else if (package_pending == NULL) {
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// post "none"
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PostMessage("none");
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} else {
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// post package_pending->get_bytes_read();
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PostMessage(package_pending->get_bytes_read());
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};
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};
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};
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}
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bool GodotInstance::HandleInputEvent(const pp::InputEvent& event) {
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OSNacl* os = (OSNacl*)OS::get_singleton();
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os->handle_event(event);
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return true;
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};
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class GodotModule : public pp::Module {
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public:
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GodotModule() : pp::Module() {}
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virtual ~GodotModule() {
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glTerminatePPAPI();
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}
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/// Create and return a GodotInstance object.
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/// @param[in] instance a handle to a plug-in instance.
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/// @return a newly created GodotInstance.
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/// @note The browser is responsible for calling @a delete when done.
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virtual pp::Instance* CreateInstance(PP_Instance instance) {
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printf("CreateInstance! %x\n", instance);
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return new GodotInstance(instance);
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}
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/// Called by the browser when the module is first loaded and ready to run.
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/// This is called once per module, not once per instance of the module on
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/// the page.
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virtual bool Init() {
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printf("GodotModule::init!\n");
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return glInitializePPAPI(get_browser_interface());
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}
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};
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namespace pp {
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/// Factory function called by the browser when the module is first loaded.
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/// The browser keeps a singleton of this module. It calls the
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/// CreateInstance() method on the object you return to make instances. There
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/// is one instance per <embed> tag on the page. This is the main binding
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/// point for your NaCl module with the browser.
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/// @return new GodotModule.
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/// @note The browser is responsible for deleting returned @a Module.
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Module* CreateModule() {
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printf("CreateModule!\n");
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return new GodotModule();
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}
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} // namespace pp
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