mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
6f0b4678e2
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
11 lines
105 B
C++
11 lines
105 B
C++
#ifndef JAVA_BIND_H
|
|
#define JAVA_BIND_H
|
|
|
|
class JavaBind
|
|
{
|
|
public:
|
|
JavaBind();
|
|
};
|
|
|
|
#endif // JAVA_BIND_H
|