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1c1524a651
Can't stop, won't stop, they said, huh?
94 lines
3.5 KiB
XML
94 lines
3.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Texture3D" inherits="Texture" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Base class for 3-dimensionnal textures.
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</brief_description>
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<description>
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Base class for [ImageTexture3D] and [CompressedTexture3D]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. [Texture3D] is the base class for all 3-dimensional texture types. See also [TextureLayered].
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All images need to have the same width, height and number of mipmap levels.
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To create such a texture file yourself, reimport your image files using the Godot Editor import presets.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_get_data" qualifiers="virtual const">
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<return type="Image[]" />
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<description>
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Called when the [Texture3D]'s data is queried.
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</description>
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</method>
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<method name="_get_depth" qualifiers="virtual const">
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<return type="int" />
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<description>
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Called when the [Texture3D]'s depth is queried.
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</description>
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</method>
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<method name="_get_format" qualifiers="virtual const">
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<return type="int" enum="Image.Format" />
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<description>
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Called when the [Texture3D]'s format is queried.
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</description>
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</method>
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<method name="_get_height" qualifiers="virtual const">
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<return type="int" />
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<description>
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Called when the [Texture3D]'s height is queried.
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</description>
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</method>
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<method name="_get_width" qualifiers="virtual const">
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<return type="int" />
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<description>
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Called when the [Texture3D]'s width is queried.
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</description>
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</method>
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<method name="_has_mipmaps" qualifiers="virtual const">
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<return type="bool" />
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<description>
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Called when the presence of mipmaps in the [Texture3D] is queried.
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</description>
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</method>
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<method name="create_placeholder" qualifiers="const">
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<return type="Resource" />
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<description>
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Creates a placeholder version of this resource ([PlaceholderTexture3D]).
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</description>
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</method>
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<method name="get_data" qualifiers="const">
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<return type="Image[]" />
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<description>
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Returns the [Texture3D]'s data as an array of [Image]s. Each [Image] represents a [i]slice[/i] of the [Texture3D], with different slices mapping to different depth (Z axis) levels.
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</description>
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</method>
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<method name="get_depth" qualifiers="const">
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<return type="int" />
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<description>
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Returns the [Texture3D]'s depth in pixels. Depth is typically represented by the Z axis (a dimension not present in [Texture2D]).
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</description>
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</method>
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<method name="get_format" qualifiers="const">
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<return type="int" enum="Image.Format" />
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<description>
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Returns the current format being used by this texture. See [enum Image.Format] for details.
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</description>
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</method>
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<method name="get_height" qualifiers="const">
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<return type="int" />
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<description>
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Returns the [Texture3D]'s height in pixels. Width is typically represented by the Y axis.
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</description>
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</method>
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<method name="get_width" qualifiers="const">
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<return type="int" />
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<description>
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Returns the [Texture3D]'s width in pixels. Width is typically represented by the X axis.
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</description>
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</method>
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<method name="has_mipmaps" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the [Texture3D] has generated mipmaps.
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</description>
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</method>
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</methods>
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</class>
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