mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
95047562d7
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
138 lines
4.6 KiB
C++
138 lines
4.6 KiB
C++
/*************************************************************************/
|
|
/* texture_frame.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "texture_frame.h"
|
|
#include "servers/visual_server.h"
|
|
|
|
void TextureFrame::_notification(int p_what) {
|
|
|
|
if (p_what==NOTIFICATION_DRAW) {
|
|
|
|
if (texture.is_null())
|
|
return;
|
|
|
|
|
|
Size2 s=expand?get_size():texture->get_size();
|
|
RID ci = get_canvas_item();
|
|
draw_texture_rect(texture,Rect2(Point2(),s),false,modulate);
|
|
|
|
/*
|
|
Vector<Point2> points;
|
|
points.resize(4);
|
|
points[0]=Point2(0,0);
|
|
points[1]=Point2(s.x,0);
|
|
points[2]=Point2(s.x,s.y);
|
|
points[3]=Point2(0,s.y);
|
|
Vector<Point2> uvs;
|
|
uvs.resize(4);
|
|
uvs[0]=Point2(0,0);
|
|
uvs[1]=Point2(1,0);
|
|
uvs[2]=Point2(1,1);
|
|
uvs[3]=Point2(0,1);
|
|
|
|
VisualServer::get_singleton()->canvas_item_add_primitive(ci,points,Vector<Color>(),uvs,texture->get_rid());
|
|
*/
|
|
}
|
|
}
|
|
|
|
Size2 TextureFrame::get_minimum_size() const {
|
|
|
|
if (!expand && !texture.is_null())
|
|
return texture->get_size();
|
|
else
|
|
return Size2();
|
|
}
|
|
void TextureFrame::_bind_methods() {
|
|
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_texture","texture"), & TextureFrame::set_texture );
|
|
ObjectTypeDB::bind_method(_MD("get_texture"), & TextureFrame::get_texture );
|
|
ObjectTypeDB::bind_method(_MD("set_modulate","modulate"), & TextureFrame::set_modulate );
|
|
ObjectTypeDB::bind_method(_MD("get_modulate"), & TextureFrame::get_modulate );
|
|
ObjectTypeDB::bind_method(_MD("set_expand","enable"), & TextureFrame::set_expand );
|
|
ObjectTypeDB::bind_method(_MD("has_expand"), & TextureFrame::has_expand );
|
|
|
|
ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"),_SCS("get_texture") );
|
|
ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate") );
|
|
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "expand" ), _SCS("set_expand"),_SCS("has_expand") );
|
|
|
|
}
|
|
|
|
|
|
void TextureFrame::set_texture(const Ref<Texture>& p_tex) {
|
|
|
|
texture=p_tex;
|
|
update();
|
|
//if (texture.is_valid())
|
|
// texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
|
|
minimum_size_changed();
|
|
}
|
|
|
|
Ref<Texture> TextureFrame::get_texture() const {
|
|
|
|
return texture;
|
|
}
|
|
|
|
void TextureFrame::set_modulate(const Color& p_tex) {
|
|
|
|
modulate=p_tex;
|
|
update();
|
|
}
|
|
|
|
Color TextureFrame::get_modulate() const{
|
|
|
|
return modulate;
|
|
}
|
|
|
|
|
|
void TextureFrame::set_expand(bool p_expand) {
|
|
|
|
expand=p_expand;
|
|
update();
|
|
minimum_size_changed();
|
|
}
|
|
bool TextureFrame::has_expand() const {
|
|
|
|
return expand;
|
|
}
|
|
|
|
TextureFrame::TextureFrame() {
|
|
|
|
|
|
expand=false;
|
|
modulate=Color(1,1,1,1);
|
|
set_ignore_mouse(true);
|
|
}
|
|
|
|
|
|
TextureFrame::~TextureFrame()
|
|
{
|
|
}
|
|
|
|
|