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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
133 lines
4.7 KiB
C++
133 lines
4.7 KiB
C++
/*************************************************************************/
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/* test_main.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "test_main.h"
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#include "core/templates/list.h"
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#include "test_aabb.h"
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#include "test_astar.h"
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#include "test_basis.h"
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#include "test_class_db.h"
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#include "test_color.h"
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#include "test_command_queue.h"
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#include "test_config_file.h"
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#include "test_crypto.h"
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#include "test_curve.h"
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#include "test_expression.h"
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#include "test_file_access.h"
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#include "test_geometry_2d.h"
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#include "test_gradient.h"
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#include "test_gui.h"
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#include "test_json.h"
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#include "test_list.h"
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#include "test_lru.h"
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#include "test_math.h"
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#include "test_method_bind.h"
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#include "test_node_path.h"
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#include "test_oa_hash_map.h"
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#include "test_object.h"
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#include "test_ordered_hash_map.h"
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#include "test_paged_array.h"
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#include "test_pck_packer.h"
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#include "test_physics_2d.h"
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#include "test_physics_3d.h"
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#include "test_random_number_generator.h"
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#include "test_rect2.h"
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#include "test_render.h"
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#include "test_shader_lang.h"
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#include "test_string.h"
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#include "test_text_server.h"
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#include "test_validate_testing.h"
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#include "test_variant.h"
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#include "modules/modules_tests.gen.h"
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#include "tests/test_macros.h"
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int test_main(int argc, char *argv[]) {
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bool run_tests = true;
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// Convert arguments to Godot's command-line.
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List<String> args;
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for (int i = 0; i < argc; i++) {
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args.push_back(String::utf8(argv[i]));
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}
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OS::get_singleton()->set_cmdline("", args);
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// Run custom test tools.
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if (test_commands) {
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for (Map<String, TestFunc>::Element *E = test_commands->front(); E; E = E->next()) {
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if (args.find(E->key())) {
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const TestFunc &test_func = E->get();
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test_func();
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run_tests = false;
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break;
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}
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}
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if (!run_tests) {
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delete test_commands;
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return 0;
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}
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}
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// Doctest runner.
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doctest::Context test_context;
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List<String> test_args;
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// Clean arguments of "--test" from the args.
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for (int x = 0; x < argc; x++) {
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String arg = String(argv[x]);
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if (arg != "--test") {
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test_args.push_back(arg);
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}
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}
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// Convert Godot command line arguments back to standard arguments.
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char **doctest_args = new char *[test_args.size()];
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for (int x = 0; x < test_args.size(); x++) {
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// Operation to convert Godot string to non wchar string.
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CharString cs = test_args[x].utf8();
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const char *str = cs.get_data();
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// Allocate the string copy.
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doctest_args[x] = new char[strlen(str) + 1];
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// Copy this into memory.
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memcpy(doctest_args[x], str, strlen(str) + 1);
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}
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test_context.applyCommandLine(test_args.size(), doctest_args);
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for (int x = 0; x < test_args.size(); x++) {
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delete[] doctest_args[x];
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}
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delete[] doctest_args;
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return test_context.run();
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}
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