mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
c133480531
Whenever we change the name (or remove) generated cpp files with the `.gen.cpp` extension, users run into build issues when switching between branches (i.e. switching before and after the name change/removal). This is because we glob `*.cpp` so if a now-obsolete file from a previous build is present, we'll include it too, potentially leading to bugs or compilation failure (due to missing headers or invalid code). So globbing patterns in `add_source_files` will now skip files ending with `.gen.cpp`, which should instead be passed explicitly where they're used.
22 lines
559 B
Python
22 lines
559 B
Python
#!/usr/bin/env python
|
|
|
|
Import("env")
|
|
|
|
import input_builders
|
|
|
|
|
|
# Order matters here. Higher index controller database files write on top of lower index database files.
|
|
controller_databases = [
|
|
"gamecontrollerdb.txt",
|
|
"godotcontrollerdb.txt",
|
|
]
|
|
|
|
gensource = env.CommandNoCache(
|
|
"default_controller_mappings.gen.cpp",
|
|
controller_databases,
|
|
env.Run(input_builders.make_default_controller_mappings, "Generating default controller mappings."),
|
|
)
|
|
|
|
env.add_source_files(env.core_sources, "*.cpp")
|
|
env.add_source_files(env.core_sources, gensource)
|