godot/modules/mono
Rémi Verschelde 2a4c528d06
Merge pull request #34465 from neikeq/no-hardcode-debugger-wait
Mono/C#: Remove hard-coded debugger wait at initialization
2019-12-19 21:27:59 +01:00
..
build_scripts Mono: Copy native and btls libs on macOS 2019-12-18 08:39:37 +01:00
doc_classes
editor Mono/C#: Fix Variant -> MonoString* when type is Variant:NIL 2019-12-19 16:51:32 +01:00
glue Mono/C#: Fix project export and fix FindLast/GetFile regression 2019-12-17 13:06:41 +01:00
icons
mono_gd Merge pull request #34465 from neikeq/no-hardcode-debugger-wait 2019-12-19 21:27:59 +01:00
utils Mono/C#: Initial exporter support for AOT compilation 2019-11-15 03:22:18 +01:00
__init__.py
.gitignore
class_db_api_json.cpp
class_db_api_json.h
config.py Mono/C#: WebAssembly support 2019-11-13 21:41:11 +01:00
csharp_script.cpp Mono/C#: Fix crash on exported games that don't use C# 2019-11-29 01:35:46 +01:00
csharp_script.h
godotsharp_defs.h
godotsharp_dirs.cpp Mono/C#: Add option to export assemblies outside of PCK 2019-11-29 00:36:05 +01:00
godotsharp_dirs.h Mono/C#: Add option to export assemblies outside of PCK 2019-11-29 00:36:05 +01:00
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp
register_types.h
SCsub Mono/C#: Prevent SCons from building API solutions in parallel 2019-11-22 23:42:24 +01:00
signal_awaiter_utils.cpp Mono/C#: WebAssembly support 2019-11-13 21:41:11 +01:00
signal_awaiter_utils.h