godot/core/math
Ferenc Arn bd7ba0b664 Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly.

This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit.
2017-01-03 17:41:04 -06:00
..
a_star.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
a_star.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
aabb.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
aabb.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
bsp_tree.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
bsp_tree.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
camera_matrix.cpp Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
camera_matrix.h Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
face3.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
face3.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
geometry.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
geometry.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
math_2d.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
math_2d.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
math_defs.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
math_funcs.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
math_funcs.h Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender). 2017-01-03 17:41:04 -06:00
matrix3.cpp Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender). 2017-01-03 17:41:04 -06:00
matrix3.h Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender). 2017-01-03 17:41:04 -06:00
octree.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
plane.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
plane.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
quat.cpp Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender). 2017-01-03 17:41:04 -06:00
quat.h Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender). 2017-01-03 17:41:04 -06:00
quick_hull.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
quick_hull.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
transform.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
transform.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
triangle_mesh.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
triangle_mesh.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
triangulate.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
triangulate.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
triangulator.cpp
triangulator.h
vector3.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
vector3.h Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender). 2017-01-03 17:41:04 -06:00