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Rémi Verschelde 2a0dff9ae3 Merge pull request #5842 from hurikhan/x11_request_attention
Implement OS.request_attention() for X11
2016-07-21 20:18:08 +02:00
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core Merge pull request #5560 from vnen/os-request-attention 2016-07-21 17:29:45 +02:00
doc Merge pull request #5560 from vnen/os-request-attention 2016-07-21 17:29:45 +02:00
drivers Fix multichar character constant warning 2016-07-18 21:34:50 +02:00
main Added gyroscope support to Godot and Android 2016-07-16 01:43:32 +08:00
modules Fixed reloading of tool scripts within editor, they should work much better now, closes #3194 2016-07-20 22:37:48 -03:00
platform Implement OS.request_attention() for X11 2016-07-21 19:40:36 +02:00
scene Some optimizations and limits for extreme zoom in and out in editor, fixes #5820 2016-07-21 10:11:53 -03:00
servers Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay 2016-07-18 16:37:50 +02:00
tools Instance only selected scenes in FS dock, closes #5795 2016-07-21 10:36:47 -03:00
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GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

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