godot/scene
Rémi Verschelde 29708f79a8
Merge pull request #61170 from smix8/navigation_navmesh_property_limits_4.x
Remove arbitrary NavigationMesh bake property limits
2022-05-20 08:47:20 +02:00
..
2d Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
3d Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
animation Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
audio Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
debugger Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
gui Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
main Merge pull request #61026 from timothyqiu/quit-prop 2022-05-20 08:13:00 +02:00
multiplayer Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
resources Merge pull request #61170 from smix8/navigation_navmesh_property_limits_4.x 2022-05-20 08:47:20 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00