mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
919bbf8077
- Refactored the Engine code, splitted across files. - Use MODULARIZE option to build emscripten code into it's own closure. - Enable lto support (saves ~2MiB in release). - Enable optional closure compiler pass for JS and generated code. - Enable optional pthreads support. - Can now build with tools=yes (not much to see yet). - Dropped some deprecated code for older toolchains.
165 lines
6.1 KiB
Python
165 lines
6.1 KiB
Python
import os
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from emscripten_helpers import parse_config, run_closure_compiler, create_engine_file
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def is_active():
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return True
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def get_name():
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return 'JavaScript'
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def can_build():
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return 'EM_CONFIG' in os.environ or os.path.exists(os.path.expanduser('~/.emscripten'))
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def get_opts():
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from SCons.Variables import BoolVariable
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return [
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# eval() can be a security concern, so it can be disabled.
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BoolVariable('javascript_eval', 'Enable JavaScript eval interface', True),
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BoolVariable('threads_enabled', 'Enable WebAssembly Threads support (limited browser support)', False),
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BoolVariable('use_closure_compiler', 'Use closure compiler to minimize Javascript code', False),
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]
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def get_flags():
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return [
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('tools', False),
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('builtin_pcre2_with_jit', False),
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# Disabling the mbedtls module reduces file size.
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# The module has little use due to the limited networking functionality
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# in this platform. For the available networking methods, the browser
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# manages TLS.
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('module_mbedtls_enabled', False),
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]
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def configure(env):
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## Build type
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if env['target'] == 'release':
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# Use -Os to prioritize optimizing for reduced file size. This is
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# particularly valuable for the web platform because it directly
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# decreases download time.
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# -Os reduces file size by around 5 MiB over -O3. -Oz only saves about
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# 100 KiB over -Os, which does not justify the negative impact on
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# run-time performance.
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env.Append(CCFLAGS=['-Os'])
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env.Append(LINKFLAGS=['-Os'])
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elif env['target'] == 'release_debug':
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env.Append(CCFLAGS=['-Os'])
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env.Append(LINKFLAGS=['-Os'])
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env.Append(CPPDEFINES=['DEBUG_ENABLED'])
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# Retain function names for backtraces at the cost of file size.
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env.Append(LINKFLAGS=['--profiling-funcs'])
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else: # 'debug'
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env.Append(CPPDEFINES=['DEBUG_ENABLED'])
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env.Append(CCFLAGS=['-O1', '-g'])
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env.Append(LINKFLAGS=['-O1', '-g'])
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env.Append(LINKFLAGS=['-s', 'ASSERTIONS=1'])
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if env['tools']:
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if not env['threads_enabled']:
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raise RuntimeError("Threads must be enabled to build the editor. Please add the 'threads_enabled=yes' option")
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# Tools need more memory. Initial stack memory in bytes. See `src/settings.js` in emscripten repository (will be renamed to INITIAL_MEMORY).
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env.Append(LINKFLAGS=['-s', 'TOTAL_MEMORY=33554432'])
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else:
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# Disable exceptions and rtti on non-tools (template) builds
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# These flags help keep the file size down.
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env.Append(CCFLAGS=['-fno-exceptions', '-fno-rtti'])
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# Don't use dynamic_cast, necessary with no-rtti.
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env.Append(CPPDEFINES=['NO_SAFE_CAST'])
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## Copy env variables.
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env['ENV'] = os.environ
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# LTO
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if env['use_lto']:
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env.Append(CCFLAGS=['-s', 'WASM_OBJECT_FILES=0'])
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env.Append(LINKFLAGS=['-s', 'WASM_OBJECT_FILES=0'])
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env.Append(LINKFLAGS=['--llvm-lto', '1'])
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# Closure compiler
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if env['use_closure_compiler']:
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# For emscripten support code.
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env.Append(LINKFLAGS=['--closure', '1'])
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# Register builder for our Engine files
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jscc = env.Builder(generator=run_closure_compiler, suffix='.cc.js', src_suffix='.js')
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env.Append(BUILDERS = {'BuildJS' : jscc})
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# Add method that joins/compiles our Engine files.
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env.AddMethod(create_engine_file, "CreateEngineFile")
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# Closure compiler extern and support for ecmascript specs (const, let, etc).
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env['ENV']['EMCC_CLOSURE_ARGS'] = '--language_in ECMASCRIPT6'
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em_config = parse_config()
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env.PrependENVPath('PATH', em_config['EMCC_ROOT'])
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env['CC'] = 'emcc'
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env['CXX'] = 'em++'
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env['LINK'] = 'emcc'
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env['AR'] = 'emar'
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env['RANLIB'] = 'emranlib'
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# Use TempFileMunge since some AR invocations are too long for cmd.exe.
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# Use POSIX-style paths, required with TempFileMunge.
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env['ARCOM_POSIX'] = env['ARCOM'].replace(
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'$TARGET', '$TARGET.posix').replace(
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'$SOURCES', '$SOURCES.posix')
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env['ARCOM'] = '${TEMPFILE(ARCOM_POSIX)}'
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# All intermediate files are just LLVM bitcode.
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env['OBJPREFIX'] = ''
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env['OBJSUFFIX'] = '.bc'
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env['PROGPREFIX'] = ''
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# Program() output consists of multiple files, so specify suffixes manually at builder.
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env['PROGSUFFIX'] = ''
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env['LIBPREFIX'] = 'lib'
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env['LIBSUFFIX'] = '.bc'
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env['LIBPREFIXES'] = ['$LIBPREFIX']
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env['LIBSUFFIXES'] = ['$LIBSUFFIX']
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env.Prepend(CPPPATH=['#platform/javascript'])
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env.Append(CPPDEFINES=['JAVASCRIPT_ENABLED', 'UNIX_ENABLED'])
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if env['javascript_eval']:
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env.Append(CPPDEFINES=['JAVASCRIPT_EVAL_ENABLED'])
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# Thread support (via SharedArrayBuffer).
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if env['threads_enabled']:
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env.Append(CPPDEFINES=['PTHREAD_NO_RENAME'])
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env.Append(CCFLAGS=['-s', 'USE_PTHREADS=1'])
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env.Append(LINKFLAGS=['-s', 'USE_PTHREADS=1'])
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env.Append(LINKFLAGS=['-s', 'PTHREAD_POOL_SIZE=4'])
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env.Append(LINKFLAGS=['-s', 'WASM_MEM_MAX=2048MB'])
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else:
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env.Append(CPPDEFINES=['NO_THREADS'])
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# Reduce code size by generating less support code (e.g. skip NodeJS support).
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env.Append(LINKFLAGS=['-s', 'ENVIRONMENT=web,worker'])
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# We use IDBFS in javascript_main.cpp. Since Emscripten 1.39.1 it needs to
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# be linked explicitly.
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env.Append(LIBS=['idbfs.js'])
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env.Append(LINKFLAGS=['-s', 'BINARYEN=1'])
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env.Append(LINKFLAGS=['-s', 'MODULARIZE=1', '-s', 'EXPORT_NAME="Godot"'])
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# Allow increasing memory buffer size during runtime. This is efficient
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# when using WebAssembly (in comparison to asm.js) and works well for
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# us since we don't know requirements at compile-time.
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env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1'])
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# This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
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env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1'])
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env.Append(LINKFLAGS=['-s', 'INVOKE_RUN=0'])
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# callMain for manual start, FS for preloading.
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env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS=["callMain", "FS"]'])
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