godot/main
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
..
tests Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
app_icon.png
default_controller_mappings.h
gamecontrollerdb_204.txt
gamecontrollerdb_205.txt
gamecontrollerdb.txt
godotcontrollerdb.txt
input_default.cpp Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
input_default.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
main_builders.py
main_timer_sync.cpp
main_timer_sync.h
main.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
main.h
performance.cpp
performance.h
SCsub
splash_editor.png
splash.png