mirror of
https://github.com/godotengine/godot.git
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291 lines
9.3 KiB
C++
291 lines
9.3 KiB
C++
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
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static const char* batchingKernelsNewCL =
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"/*\n"
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"Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
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"This software is provided 'as-is', without any express or implied warranty.\n"
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"In no event will the authors be held liable for any damages arising from the use of this software.\n"
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"Permission is granted to anyone to use this software for any purpose, \n"
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"including commercial applications, and to alter it and redistribute it freely, \n"
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"subject to the following restrictions:\n"
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"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
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"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
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"3. This notice may not be removed or altered from any source distribution.\n"
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"*/\n"
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"//Originally written by Erwin Coumans\n"
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"#ifndef B3_CONTACT4DATA_H\n"
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"#define B3_CONTACT4DATA_H\n"
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"#ifndef B3_FLOAT4_H\n"
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"#define B3_FLOAT4_H\n"
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"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
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"#define B3_PLATFORM_DEFINITIONS_H\n"
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"struct MyTest\n"
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"{\n"
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" int bla;\n"
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"};\n"
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"#ifdef __cplusplus\n"
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"#else\n"
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"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
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"#define B3_LARGE_FLOAT 1e18f\n"
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"#define B3_INFINITY 1e18f\n"
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"#define b3Assert(a)\n"
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"#define b3ConstArray(a) __global const a*\n"
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"#define b3AtomicInc atomic_inc\n"
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"#define b3AtomicAdd atomic_add\n"
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"#define b3Fabs fabs\n"
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"#define b3Sqrt native_sqrt\n"
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"#define b3Sin native_sin\n"
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"#define b3Cos native_cos\n"
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"#define B3_STATIC\n"
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"#endif\n"
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"#endif\n"
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"#ifdef __cplusplus\n"
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"#else\n"
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" typedef float4 b3Float4;\n"
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" #define b3Float4ConstArg const b3Float4\n"
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" #define b3MakeFloat4 (float4)\n"
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" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
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" {\n"
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" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
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" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
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" return dot(a1, b1);\n"
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" }\n"
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" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
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" {\n"
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" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
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" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
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" return cross(a1, b1);\n"
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" }\n"
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" #define b3MinFloat4 min\n"
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" #define b3MaxFloat4 max\n"
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" #define b3Normalized(a) normalize(a)\n"
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"#endif \n"
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" \n"
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"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
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"{\n"
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" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
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" return false;\n"
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" return true;\n"
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"}\n"
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"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
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"{\n"
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" float maxDot = -B3_INFINITY;\n"
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" int i = 0;\n"
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" int ptIndex = -1;\n"
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" for( i = 0; i < vecLen; i++ )\n"
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" {\n"
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" float dot = b3Dot3F4(vecArray[i],vec);\n"
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" \n"
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" if( dot > maxDot )\n"
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" {\n"
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" maxDot = dot;\n"
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" ptIndex = i;\n"
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" }\n"
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" }\n"
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" b3Assert(ptIndex>=0);\n"
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" if (ptIndex<0)\n"
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" {\n"
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" ptIndex = 0;\n"
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" }\n"
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" *dotOut = maxDot;\n"
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" return ptIndex;\n"
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"}\n"
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"#endif //B3_FLOAT4_H\n"
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"typedef struct b3Contact4Data b3Contact4Data_t;\n"
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"struct b3Contact4Data\n"
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"{\n"
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" b3Float4 m_worldPosB[4];\n"
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"// b3Float4 m_localPosA[4];\n"
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"// b3Float4 m_localPosB[4];\n"
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" b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
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" unsigned short m_restituitionCoeffCmp;\n"
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" unsigned short m_frictionCoeffCmp;\n"
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" int m_batchIdx;\n"
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" int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
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" int m_bodyBPtrAndSignBit;\n"
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" int m_childIndexA;\n"
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" int m_childIndexB;\n"
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" int m_unused1;\n"
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" int m_unused2;\n"
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"};\n"
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"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
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"{\n"
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" return (int)contact->m_worldNormalOnB.w;\n"
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"};\n"
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"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
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"{\n"
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" contact->m_worldNormalOnB.w = (float)numPoints;\n"
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"};\n"
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"#endif //B3_CONTACT4DATA_H\n"
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"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
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"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
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"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
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"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
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"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
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"#ifdef cl_ext_atomic_counters_32\n"
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"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
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"#else\n"
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"#define counter32_t volatile __global int*\n"
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"#endif\n"
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"#define SIMD_WIDTH 64\n"
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"typedef unsigned int u32;\n"
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"typedef unsigned short u16;\n"
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"typedef unsigned char u8;\n"
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"#define GET_GROUP_IDX get_group_id(0)\n"
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"#define GET_LOCAL_IDX get_local_id(0)\n"
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"#define GET_GLOBAL_IDX get_global_id(0)\n"
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"#define GET_GROUP_SIZE get_local_size(0)\n"
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"#define GET_NUM_GROUPS get_num_groups(0)\n"
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"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
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"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
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"#define AtomInc(x) atom_inc(&(x))\n"
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"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
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"#define AppendInc(x, out) out = atomic_inc(x)\n"
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"#define AtomAdd(x, value) atom_add(&(x), value)\n"
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"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
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"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
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"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
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"#define make_float4 (float4)\n"
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"#define make_float2 (float2)\n"
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"#define make_uint4 (uint4)\n"
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"#define make_int4 (int4)\n"
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"#define make_uint2 (uint2)\n"
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"#define make_int2 (int2)\n"
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"#define max2 max\n"
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"#define min2 min\n"
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"#define WG_SIZE 64\n"
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"typedef struct \n"
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"{\n"
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" int m_n;\n"
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" int m_start;\n"
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" int m_staticIdx;\n"
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" int m_paddings[1];\n"
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"} ConstBuffer;\n"
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"typedef struct \n"
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"{\n"
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" int m_a;\n"
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" int m_b;\n"
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" u32 m_idx;\n"
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"}Elem;\n"
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"// batching on the GPU\n"
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"__kernel void CreateBatchesBruteForce( __global struct b3Contact4Data* gConstraints, __global const u32* gN, __global const u32* gStart, int m_staticIdx )\n"
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"{\n"
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" int wgIdx = GET_GROUP_IDX;\n"
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" int lIdx = GET_LOCAL_IDX;\n"
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" \n"
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" const int m_n = gN[wgIdx];\n"
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" const int m_start = gStart[wgIdx];\n"
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" \n"
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" if( lIdx == 0 )\n"
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" {\n"
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" for (int i=0;i<m_n;i++)\n"
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" {\n"
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" int srcIdx = i+m_start;\n"
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" int batchIndex = i;\n"
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" gConstraints[ srcIdx ].m_batchIdx = batchIndex; \n"
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" }\n"
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" }\n"
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"}\n"
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"#define CHECK_SIZE (WG_SIZE)\n"
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"u32 readBuf(__local u32* buff, int idx)\n"
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"{\n"
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" idx = idx % (32*CHECK_SIZE);\n"
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" int bitIdx = idx%32;\n"
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" int bufIdx = idx/32;\n"
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" return buff[bufIdx] & (1<<bitIdx);\n"
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"}\n"
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"void writeBuf(__local u32* buff, int idx)\n"
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"{\n"
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" idx = idx % (32*CHECK_SIZE);\n"
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" int bitIdx = idx%32;\n"
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" int bufIdx = idx/32;\n"
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" buff[bufIdx] |= (1<<bitIdx);\n"
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" //atom_or( &buff[bufIdx], (1<<bitIdx) );\n"
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"}\n"
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"u32 tryWrite(__local u32* buff, int idx)\n"
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"{\n"
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" idx = idx % (32*CHECK_SIZE);\n"
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" int bitIdx = idx%32;\n"
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" int bufIdx = idx/32;\n"
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" u32 ans = (u32)atom_or( &buff[bufIdx], (1<<bitIdx) );\n"
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" return ((ans >> bitIdx)&1) == 0;\n"
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"}\n"
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"// batching on the GPU\n"
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"__kernel void CreateBatchesNew( __global struct b3Contact4Data* gConstraints, __global const u32* gN, __global const u32* gStart, __global int* batchSizes, int staticIdx )\n"
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"{\n"
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" int wgIdx = GET_GROUP_IDX;\n"
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" int lIdx = GET_LOCAL_IDX;\n"
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" const int numConstraints = gN[wgIdx];\n"
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" const int m_start = gStart[wgIdx];\n"
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" b3Contact4Data_t tmp;\n"
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" \n"
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" __local u32 ldsFixedBuffer[CHECK_SIZE];\n"
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" \n"
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" \n"
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" \n"
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" \n"
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" \n"
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" if( lIdx == 0 )\n"
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" {\n"
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" \n"
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" \n"
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" __global struct b3Contact4Data* cs = &gConstraints[m_start]; \n"
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" \n"
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" \n"
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" int numValidConstraints = 0;\n"
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" int batchIdx = 0;\n"
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" while( numValidConstraints < numConstraints)\n"
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" {\n"
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" int nCurrentBatch = 0;\n"
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" // clear flag\n"
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" \n"
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" for(int i=0; i<CHECK_SIZE; i++) \n"
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" ldsFixedBuffer[i] = 0; \n"
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" for(int i=numValidConstraints; i<numConstraints; i++)\n"
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" {\n"
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" int bodyAS = cs[i].m_bodyAPtrAndSignBit;\n"
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" int bodyBS = cs[i].m_bodyBPtrAndSignBit;\n"
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" int bodyA = abs(bodyAS);\n"
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" int bodyB = abs(bodyBS);\n"
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" bool aIsStatic = (bodyAS<0) || bodyAS==staticIdx;\n"
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" bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;\n"
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" int aUnavailable = aIsStatic ? 0 : readBuf( ldsFixedBuffer, bodyA);\n"
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" int bUnavailable = bIsStatic ? 0 : readBuf( ldsFixedBuffer, bodyB);\n"
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" \n"
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" if( aUnavailable==0 && bUnavailable==0 ) // ok\n"
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" {\n"
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" if (!aIsStatic)\n"
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" {\n"
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" writeBuf( ldsFixedBuffer, bodyA );\n"
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" }\n"
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" if (!bIsStatic)\n"
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" {\n"
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" writeBuf( ldsFixedBuffer, bodyB );\n"
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" }\n"
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" cs[i].m_batchIdx = batchIdx;\n"
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" if (i!=numValidConstraints)\n"
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" {\n"
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" tmp = cs[i];\n"
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" cs[i] = cs[numValidConstraints];\n"
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" cs[numValidConstraints] = tmp;\n"
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" }\n"
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" numValidConstraints++;\n"
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" \n"
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" nCurrentBatch++;\n"
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" if( nCurrentBatch == SIMD_WIDTH)\n"
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" {\n"
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" nCurrentBatch = 0;\n"
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" for(int i=0; i<CHECK_SIZE; i++) \n"
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" ldsFixedBuffer[i] = 0;\n"
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" \n"
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" }\n"
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" }\n"
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" }//for\n"
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" batchIdx ++;\n"
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" }//while\n"
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" \n"
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" batchSizes[wgIdx] = batchIdx;\n"
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" }//if( lIdx == 0 )\n"
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" \n"
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" //return batchIdx;\n"
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"}\n";
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