godot/main
Pawel Lampe 9feb9aef42 godot exit code improvement for --script --check-only, fixes #33895
this commit causes godot executable to return non-zero exit code
once invalid script is passed via --script during --check-only
2019-11-26 10:53:42 +01:00
..
tests Merge pull request #30556 from kawa-yoiko/astar-directed 2019-11-07 12:33:27 +01:00
app_icon.png
default_controller_mappings.h
gamecontrollerdb_204.txt
gamecontrollerdb_205.txt
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2019-08-27 10:13:05 +02:00
godotcontrollerdb.txt
input_default.cpp Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
input_default.h Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
main_builders.py Use base Color() constructors instead of Color::html() 2019-07-08 21:17:10 +02:00
main_timer_sync.cpp Add access to interpolation fraction for fixed timestep interpolation 2019-07-11 08:25:26 +01:00
main_timer_sync.h Add access to interpolation fraction for fixed timestep interpolation 2019-07-11 08:25:26 +01:00
main.cpp godot exit code improvement for --script --check-only, fixes #33895 2019-11-26 10:53:42 +01:00
main.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
performance.cpp
performance.h
SCsub SCons: do not build tests with tools=no 2019-09-26 16:12:07 +03:00
splash_editor.png New contributors added to AUTHORS: 2019-11-07 10:22:04 +01:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00