mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
127 lines
5.8 KiB
C++
127 lines
5.8 KiB
C++
/*************************************************************************/
|
|
/* arvr_interface.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef ARVR_INTERFACE_H
|
|
#define ARVR_INTERFACE_H
|
|
|
|
#include "core/math/camera_matrix.h"
|
|
#include "core/os/thread_safe.h"
|
|
#include "scene/main/viewport.h"
|
|
#include "servers/arvr_server.h"
|
|
|
|
/**
|
|
@author Bastiaan Olij <mux213@gmail.com>
|
|
|
|
The ARVR interface is a template class ontop of which we build interface to different AR, VR and tracking SDKs.
|
|
The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface
|
|
when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server.
|
|
|
|
If the user wants to enable AR/VR the choose the interface they want to use and initialize it.
|
|
|
|
Note that we may make this into a fully instantiable class for GDNative support.
|
|
*/
|
|
|
|
class ARVRInterface : public Reference {
|
|
GDCLASS(ARVRInterface, Reference);
|
|
|
|
public:
|
|
enum Capabilities { /* purely meta data, provides some info about what this interface supports */
|
|
ARVR_NONE = 0, /* no capabilities */
|
|
ARVR_MONO = 1, /* can be used with mono output */
|
|
ARVR_STEREO = 2, /* can be used with stereo output */
|
|
ARVR_AR = 4, /* offers a camera feed for AR */
|
|
ARVR_EXTERNAL = 8 /* renders to external device */
|
|
};
|
|
|
|
enum Eyes {
|
|
EYE_MONO, /* my son says we should call this EYE_CYCLOPS */
|
|
EYE_LEFT,
|
|
EYE_RIGHT
|
|
};
|
|
|
|
enum Tracking_status { /* tracking status currently based on AR but we can start doing more with this for VR as well */
|
|
ARVR_NORMAL_TRACKING,
|
|
ARVR_EXCESSIVE_MOTION,
|
|
ARVR_INSUFFICIENT_FEATURES,
|
|
ARVR_UNKNOWN_TRACKING,
|
|
ARVR_NOT_TRACKING
|
|
};
|
|
|
|
protected:
|
|
_THREAD_SAFE_CLASS_
|
|
|
|
Tracking_status tracking_state;
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
/** general interface information **/
|
|
virtual StringName get_name() const;
|
|
virtual int get_capabilities() const = 0;
|
|
|
|
bool is_primary();
|
|
void set_is_primary(bool p_is_primary);
|
|
|
|
virtual bool is_initialized() const = 0; /* returns true if we've initialized this interface */
|
|
void set_is_initialized(bool p_initialized); /* helper function, will call initialize or uninitialize */
|
|
virtual bool initialize() = 0; /* initialize this interface, if this has an HMD it becomes the primary interface */
|
|
virtual void uninitialize() = 0; /* deinitialize this interface */
|
|
|
|
Tracking_status get_tracking_status() const; /* get the status of our current tracking */
|
|
|
|
/** specific to VR **/
|
|
// nothing yet
|
|
|
|
/** specific to AR **/
|
|
virtual bool get_anchor_detection_is_enabled() const;
|
|
virtual void set_anchor_detection_is_enabled(bool p_enable);
|
|
virtual int get_camera_feed_id();
|
|
|
|
/** rendering and internal **/
|
|
|
|
virtual Size2 get_render_targetsize() = 0; /* returns the recommended render target size per eye for this device */
|
|
virtual bool is_stereo() = 0; /* returns true if this interface requires stereo rendering (for VR HMDs) or mono rendering (for mobile AR) */
|
|
virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) = 0; /* get each eyes camera transform, also implement EYE_MONO */
|
|
virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) = 0; /* get each eyes projection matrix */
|
|
virtual unsigned int get_external_texture_for_eye(ARVRInterface::Eyes p_eye); /* if applicable return external texture to render to */
|
|
virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) = 0; /* output the left or right eye */
|
|
|
|
virtual void process() = 0;
|
|
virtual void notification(int p_what) = 0;
|
|
|
|
ARVRInterface();
|
|
~ARVRInterface();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(ARVRInterface::Capabilities);
|
|
VARIANT_ENUM_CAST(ARVRInterface::Eyes);
|
|
VARIANT_ENUM_CAST(ARVRInterface::Tracking_status);
|
|
|
|
#endif
|