godot/platform/x11
2015-01-11 08:06:31 +08:00
..
export GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_x11.cpp borderless fullscreen window support for x11 2014-08-25 02:54:38 -04:00
context_gl_x11.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
detect.py 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
godot_x11.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
key_mapping_x11.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
key_mapping_x11.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_x11.cpp Merge branch 'master' into x11-fullscreen 2015-01-11 08:06:31 +08:00
os_x11.h Make fullscreen-switching is working with LXDE/Openbox 2015-01-10 21:50:31 +08:00
platform_config.h 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00