mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
26 lines
1.5 KiB
XML
26 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="InputEventAction" inherits="InputEvent" version="4.0">
|
|
<brief_description>
|
|
Input event type for actions.
|
|
</brief_description>
|
|
<description>
|
|
Contains a generic action which can be targeted from several types of inputs. Actions can be created from the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b] menu. See [method Node._input].
|
|
</description>
|
|
<tutorials>
|
|
<link title="InputEvent: Actions">$DOCS_URL/tutorials/inputs/inputevent.html#actions</link>
|
|
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
|
|
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
|
|
</tutorials>
|
|
<members>
|
|
<member name="action" type="StringName" setter="set_action" getter="get_action" default="&""">
|
|
The action's name. Actions are accessed via this [String].
|
|
</member>
|
|
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
|
|
If [code]true[/code], the action's state is pressed. If [code]false[/code], the action's state is released.
|
|
</member>
|
|
<member name="strength" type="float" setter="set_strength" getter="get_strength" default="1.0">
|
|
The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is [code]false[/code]. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.
|
|
</member>
|
|
</members>
|
|
</class>
|