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core corrently parse utf8 from zip_io open, closes #1708 2016-06-18 17:29:41 -03:00
doc Classref: Mutex, Semaphore, Thread, *Array (#5278) 2016-06-18 21:21:29 +02:00
drivers Drop useless 3rd party files from nedmalloc and png 2016-06-18 20:27:58 +02:00
main update EditorDirDialog on external change, closes #4629 2016-06-18 16:03:35 -03:00
modules Drop empty files that are not used anywhere 2016-06-18 19:46:30 +02:00
platform Drop empty files that are not used anywhere 2016-06-18 19:46:30 +02:00
scene DynamicFontData can be built-in (will still link to a ttf though), closes #4600 2016-06-18 19:03:53 -03:00
servers Fixed a stupid bug with segment-segment collision in SAT physics, closes #4801 , closes #4984 2016-06-18 18:32:10 -03:00
tools make default extension .tscn 2016-06-18 23:18:10 -03:00
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.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
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methods.py Fix javascript build in Windows 2016-06-14 11:27:16 -03:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct -make freetype build for all platforms the same, default as builtin except on x11. 2016-06-09 21:28:07 -03:00
version.py

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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