Go to file
Nicholas Huelin 28f45e923c
Fix duplicate shortcut in TileMap Editor
This pull request fixes an issue where the paint and erase tools in the TileMap editor had the same shortcut (E). The erase tool having "E" be its shortcut makes more sense than the paint tool having that be its shortcut. So I changed the paint tool's shortcut to be "D" since nothing else uses it and it's short for "draw", it's also right next to "S" on the keyboard which happens to be the selection tool.
2021-07-28 17:33:17 -04:00
.github
core Merge pull request #50939 from vnen/fix-variant-bool-conversion 2021-07-27 15:04:20 +02:00
doc Merge pull request #50961 from YeldhamDev/embed_windows_fixes 2021-07-28 18:24:07 +02:00
drivers Merge pull request #50847 from reduz/implement-binary-shader-compilation 2021-07-26 17:09:48 +02:00
editor Fix duplicate shortcut in TileMap Editor 2021-07-28 17:33:17 -04:00
main Use doubles for time everywhere in Timer/SceneTree 2021-07-26 02:00:48 -04:00
misc Fix various typos with codespell 2021-07-25 11:21:51 +02:00
modules Merge pull request #49723 from aaronfranke/fix-csg-sphere 2021-07-28 09:02:07 +02:00
platform Fix custom build export 2021-07-27 09:15:45 -07:00
scene Merge pull request #50961 from YeldhamDev/embed_windows_fixes 2021-07-28 18:24:07 +02:00
servers Merge pull request #50891 from Vitika9/50852 2021-07-26 21:43:38 +02:00
tests Use doubles for time everywhere in Timer/SceneTree 2021-07-26 02:00:48 -04:00
thirdparty
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
glsl_builders.py
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py
platform_methods.py
README.md
SConstruct
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs