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dddd8d43f6
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes #66179. Supersedes #66215 and supersedes #62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
89 lines
3.5 KiB
C++
89 lines
3.5 KiB
C++
/**************************************************************************/
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/* editor_quick_open.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_QUICK_OPEN_H
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#define EDITOR_QUICK_OPEN_H
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#include "core/templates/oa_hash_map.h"
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#include "editor/editor_file_system.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tree.h"
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class EditorQuickOpen : public ConfirmationDialog {
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GDCLASS(EditorQuickOpen, ConfirmationDialog);
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LineEdit *search_box = nullptr;
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Tree *search_options = nullptr;
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String base_type;
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bool allow_multi_select = false;
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Vector<String> files;
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OAHashMap<String, Ref<Texture2D>> icons;
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struct Entry {
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String path;
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float score = 0;
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};
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struct EntryComparator {
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_FORCE_INLINE_ bool operator()(const Entry &A, const Entry &B) const {
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return A.score > B.score;
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}
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};
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void _update_search();
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void _build_search_cache(EditorFileSystemDirectory *p_efsd);
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float _score_path(const String &p_search, const String &p_path);
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void _confirmed();
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virtual void cancel_pressed() override;
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void _cleanup();
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void _sbox_input(const Ref<InputEvent> &p_ie);
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void _text_changed(const String &p_newtext);
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void _theme_changed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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String get_base_type() const;
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String get_selected() const;
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Vector<String> get_selected_files() const;
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void popup_dialog(const String &p_base, bool p_enable_multi = false, bool p_dontclear = false);
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EditorQuickOpen();
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};
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#endif // EDITOR_QUICK_OPEN_H
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