godot/modules/gltf
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
..
doc_classes Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
editor Reorganize code related to editor theming 2024-01-16 11:57:45 +01:00
extensions Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
structures Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
config.py GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 -05:00
gltf_defines.h
gltf_document.cpp Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
gltf_document.h Add export settings to the export dialog for GLTF 2023-12-30 19:57:39 -06:00
gltf_state.cpp Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
gltf_state.h Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
gltf_template_convert.h
README.md
register_types.cpp Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.