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95b27fe8c7
This change introduces a new EditorThemeManager class to abstract theme generatio and its subroutines. Logic related to EditorTheme, EditorColorMap, and editor icons has been extracted into their respective files with includes cleaned up. All related files have been moved to a separate folder to better scope them in the project. This includes relevant generated files as well. |
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.. | ||
doc_classes | ||
editor | ||
extensions | ||
structures | ||
config.py | ||
gltf_defines.h | ||
gltf_document.cpp | ||
gltf_document.h | ||
gltf_state.cpp | ||
gltf_state.h | ||
gltf_template_convert.h | ||
README.md | ||
register_types.cpp | ||
register_types.h | ||
SCsub |
Godot GLTF import and export module
In a nutshell, the GLTF module works like this:
- The
structures/
folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes. - The
extensions/
folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec. GLTFState
holds collections of structures and extensions.GLTFDocument
operates on GLTFState and its elements.- The
editor/
folder uses GLTFDocument to import and export 3D models.